Making golem better
Posted: Sun Feb 27, 2011 1:01 am
few ideas since alchemist is nice class and since its currently very dependent on golem it would be great to give some attention to it.
1. Refit golem is nice but healing golem that has 1000+ hp with it is annoying, refit, rest, refit, rest, refit, rest... there should be talent that works like normal refit ( that takes ~20 turns ) but heals golem to full hp also after death it should come back with full HP
2. Golem can be magic oriented or physical its nice, but it should start with 1 class point instead of preselected "Knockback"
3. Golem doesnt have any stun immunity which is essential ( at least make it 40% so alchemist can fill it with quartz or bloodstone imbue )
4. "Create alchemist gem" should give more gems ( maybe compare level of "extract gem" with gem level when equal make max possible ) instead of random 40 - 80
5. If player is stunned control should go to golem ( without turn loss ) when player gets unstunned control should go back
6. Golem "arcane pull" shouldnt affect player.
also few bugs:
1. Golem wont blink if player didnt wear cloak of deception as undead at least once on current zone level
2. Attention golem gets in towns is annoying especially when NPC has something to say... ( also spoils merchant quest )
3. After going to far east golem is somewhere on the level but not next to alchemist
4. When controling golem you cant change shielding rune until you fill 3rd infusion slot ( it gives error )
1. Refit golem is nice but healing golem that has 1000+ hp with it is annoying, refit, rest, refit, rest, refit, rest... there should be talent that works like normal refit ( that takes ~20 turns ) but heals golem to full hp also after death it should come back with full HP
2. Golem can be magic oriented or physical its nice, but it should start with 1 class point instead of preselected "Knockback"
3. Golem doesnt have any stun immunity which is essential ( at least make it 40% so alchemist can fill it with quartz or bloodstone imbue )
4. "Create alchemist gem" should give more gems ( maybe compare level of "extract gem" with gem level when equal make max possible ) instead of random 40 - 80
5. If player is stunned control should go to golem ( without turn loss ) when player gets unstunned control should go back
6. Golem "arcane pull" shouldnt affect player.
also few bugs:
1. Golem wont blink if player didnt wear cloak of deception as undead at least once on current zone level
2. Attention golem gets in towns is annoying especially when NPC has something to say... ( also spoils merchant quest )
3. After going to far east golem is somewhere on the level but not next to alchemist
4. When controling golem you cant change shielding rune until you fill 3rd infusion slot ( it gives error )
Code: Select all
/data/chats/player-inscription.lua:30: in function 'f'
/engine/Chat.lua:39: in function 'init'
/engine/class.lua:38: in function 'new'
/mod/class/interface/ActorInscriptions.lua:56: in function 'setInscription'
/data/general/objects/scrolls.lua:74: in function </data/general/objects/scrolls.lua:73>
(tail call): ?
(tail call): ?
/mod/class/Player.lua:741: in function </mod/class/Player.lua:732>
Lua Error: /mod/class/Player.lua:771: /data/chats/player-inscription.lua:30: attempt to concatenate local 'name' (a nil value)
At [C]:-1
At [C]:-1 error
At /mod/class/Player.lua:771 action
At /engine/dialogs/ShowEquipInven.lua:150 use
At /engine/dialogs/ShowEquipInven.lua:47 fct
At /engine/ui/ListColumns.lua:219 onUse
At /engine/ui/ListColumns.lua:154 fct
At /engine/Mouse.lua:42 receiveMouse
At /engine/Mouse.lua:64 delegate
At /engine/ui/Dialog.lua:359 mouseEvent
At /engine/ui/Dialog.lua:216 fct
At /engine/Mouse.lua:42