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Corruptor tweaks

Posted: Mon Feb 21, 2011 11:45 pm
by Grey
I've not played corruptors a great deal, so these ideas are more about alleviating early game frustration.

Blood Sacrifice is quite annoying, and makes the class very frustrating to play for the first few levels. The cooldown is far too long and the benefits too low. Quite often a 1st level corruptor will start in an instantly unsurvivable position because they can't survive the 30 turn cooldown after their resources run out. Being unable to use it between battles is also a nuisance, though I get the point. A big problem though is finishing a fight on low vim, and realising you'll have to wait till you're in battle again before you can recover any - which straight away takes away two turns from the fight (one to activate the talent, the other to hit regen or heal). I would suggest one or both of the following:
a) Reduce cooldown to 12, increase vim gain at low levels, double HP lost, smear both vim gain and bloodloss over several turns, allow it to be used within x turns of killing an enemy (or the turn straight after at least).
b) Swap Blood Sacrifice and Drain around. Drain is a nice skill, not overpowered, absolutely essential to the class, would be much handier at level 1.

The allocation of generic and class categories doesn't fit the class well. Both Sanguisuge and Vim are very core to the class, and at low levels it's a struggle to muster the generic points for these. I understand they're shared with Reavers, but that doesn't seem like justification enough to make them generic. They should be class trees. Hexes and Curses could maybe be generics instead, as this would encourage the player to try them out more instead of focussing solely on the blood stuff.

The cost of low level curses and hexes is too high. Should be something like:
Pacification 15 Vim, but reduced secondary dazing chance
Burning 20 Vim
Defenselessness 10 Vim, but reduced effects
Impotence 10 Vim

They could do with a secondary stat - I guess Willpower. Vim should increase with Will, and the durations of hexes, curses and other effects should scale with Will.

Wraithform should be insta-activate (yes, idea stolen from yufra :P), give higher defense but no armour, and give -light resistance and +dark resistance.

Re: Corruptor tweaks

Posted: Thu Feb 24, 2011 12:32 am
by darkgod
Next beta:
- Sanguisuge & Vim are class talents now (I too did not like that)
- Hexes & Curses are generics
- Drain & Blood Sacrifice spwed; BS made a bit better
- Willpower now has a use, it does not improves vim max size but instead each time you kill something you gain Will/10 vim automatically
- If you use a corruption talent and kill a creature with it, it's vim cost is refunded

Makes them much more fun to play

Re: Corruptor tweaks

Posted: Thu Feb 24, 2011 12:37 am
by Grey
This sounds very snazzy indeed :D

Re: Corruptor tweaks

Posted: Thu Feb 24, 2011 5:01 am
by Final Master
darkgod wrote:Next beta:
- Sanguisuge & Vim are class talents now (I too did not like that)
- Hexes & Curses are generics
- Drain & Blood Sacrifice spwed; BS made a bit better
- Willpower now has a use, it does not improves vim max size but instead each time you kill something you gain Will/10 vim automatically
- If you use a corruption talent and kill a creature with it, it's vim cost is refunded

Makes them much more fun to play
Do the applicable Reaver mentions in those changes apply to them as well?

Re: Corruptor tweaks

Posted: Thu Feb 24, 2011 8:13 am
by darkgod
yeah it's for everything using vim and those talents