Orc patrols: add indication of strength and rename
Posted: Thu Feb 17, 2011 1:41 pm
To have patrol stronger than cave garrison is kind of strange
Also to give party strength indication would add to gameplay depth IMHO
So I'd suggest to indicate and rename:
weak patrol - still patrol
strong patrol (several specialists, 1-2 spellcasters) - raiding party
player killer (multiple spellcasters) - assault team
Also to give party strength indication would add to gameplay depth IMHO
So I'd suggest to indicate and rename:
weak patrol - still patrol
strong patrol (several specialists, 1-2 spellcasters) - raiding party
player killer (multiple spellcasters) - assault team