Merge one- and two-handed weapons
Posted: Wed Feb 16, 2011 9:58 pm
At the moment there isn't much to distinguish one- and two-handed weapons in terms of stats. The main difference is the ability to equip a shield, and the allowance of certain talents. The actual item stats are almost identical, with slightly more APR on the two-handers and a 20% higher damage range.
What's bad about this? Well, weapon availability for one. A Cursed can find a perfectly nice waraxe but not be able to grip it in both hands. Another problem is designing artifacts - to properly balance the game you need twice the number of artifact weapons to make sure each weapon type is covered. Even when it comes to making tiles twice the number are needed.
What I propose is getting rid of the distinction between one- and two-handed weapons. All swords/maces/axes are two-handed unless you're wearing a shield. Wearing a shield means you're in one-handed mode. Whilst two-handed you get 20% more damage and 40% more APR. Talents that restrict to two-handed weapons would then simply check whether or not you're wearing a shield. Daggers would always be one-handed, staves would always be two-handed, and perhaps certain artifacts and egos would force two-handedness. This ultimately gives the same situation at present, but makes more weapons available to every player.
What's bad about this? Well, weapon availability for one. A Cursed can find a perfectly nice waraxe but not be able to grip it in both hands. Another problem is designing artifacts - to properly balance the game you need twice the number of artifact weapons to make sure each weapon type is covered. Even when it comes to making tiles twice the number are needed.
What I propose is getting rid of the distinction between one- and two-handed weapons. All swords/maces/axes are two-handed unless you're wearing a shield. Wearing a shield means you're in one-handed mode. Whilst two-handed you get 20% more damage and 40% more APR. Talents that restrict to two-handed weapons would then simply check whether or not you're wearing a shield. Daggers would always be one-handed, staves would always be two-handed, and perhaps certain artifacts and egos would force two-handedness. This ultimately gives the same situation at present, but makes more weapons available to every player.