Random world map encounters
Posted: Sat Feb 12, 2011 12:53 pm
Currently there are two major problems with world map encounters:
- Maj'Eyal encounters are weak, and pose absolutely no threat past level 5 or so... making ambushes a real pain as it's just an annoying waste of time
- Far East encounters (orc patrols) are simply death traps with the new AI, even for level 50 characters, as most of the orcs generated are elite spellcasters
My suggestions for the Western encounters:
- add "zone" encounters, depending on the closest dungeon, with increased difficulty matching that dungeon and the level of the player: trolls near Trollmire, animals near Old Forest, undead near Dreadfell, orcs near Reknor...
- buff the D encounters: currently you get a lone hatchling, it's ok for low level, but at high level you could get packs, then drakes, then wyrms
My suggestions for the Eastern encounters:
- less elites, more common orcs, "packs" (like those in Reknor, with soldiers and a few wyrmics)
- lower the number of enemies per patrol, increase it slightly with player level
- make orc patrols more common near the Prides, sunwall patrols more common near the Sunwall
- Maj'Eyal encounters are weak, and pose absolutely no threat past level 5 or so... making ambushes a real pain as it's just an annoying waste of time
- Far East encounters (orc patrols) are simply death traps with the new AI, even for level 50 characters, as most of the orcs generated are elite spellcasters
My suggestions for the Western encounters:
- add "zone" encounters, depending on the closest dungeon, with increased difficulty matching that dungeon and the level of the player: trolls near Trollmire, animals near Old Forest, undead near Dreadfell, orcs near Reknor...
- buff the D encounters: currently you get a lone hatchling, it's ok for low level, but at high level you could get packs, then drakes, then wyrms
My suggestions for the Eastern encounters:
- less elites, more common orcs, "packs" (like those in Reknor, with soldiers and a few wyrmics)
- lower the number of enemies per patrol, increase it slightly with player level
- make orc patrols more common near the Prides, sunwall patrols more common near the Sunwall