New AI for Summoners when using Summon control
Posted: Wed Feb 09, 2011 10:48 pm
So I've finally got a high level summoner that should hit 40 in the next little while. This class is a TON OF FUN!!!! One on one nothing stands a chance (mostly because it's not one on one for very long). My only complaint is the AI that my character gets when I attempt to control a summon. I've mostly abandoned the idea of using control because of this.
In my ideal setups my summoner is hardly ever in real danger...she's summoning from far away and controlling battle with different types of summons as needed. Occasionally it would be nice to take over a summon to make sure to target specific enemies that I want taken down first. The only issue is that as soon as I do take over the AI for my character is very aggressive and charges into the fight! To compound the difficulty this causes since it is my character she can push past my summons resulting in her being in the line of fire for any talents that I want to use. She'll even push into melee characters moving them out of range of attacking.
When I heard the concept I pictured a summoner not aware of their surroundings controlling another creature, not moving, not doing anything and I think it should go in that direction. With the new graphics there's a constant view of your players life and you can switch back instantly (I think it's instant?) to make use of runes/inscriptions if things didn't go the way you planned.
In my ideal setups my summoner is hardly ever in real danger...she's summoning from far away and controlling battle with different types of summons as needed. Occasionally it would be nice to take over a summon to make sure to target specific enemies that I want taken down first. The only issue is that as soon as I do take over the AI for my character is very aggressive and charges into the fight! To compound the difficulty this causes since it is my character she can push past my summons resulting in her being in the line of fire for any talents that I want to use. She'll even push into melee characters moving them out of range of attacking.
When I heard the concept I pictured a summoner not aware of their surroundings controlling another creature, not moving, not doing anything and I think it should go in that direction. With the new graphics there's a constant view of your players life and you can switch back instantly (I think it's instant?) to make use of runes/inscriptions if things didn't go the way you planned.