Skeletons
Posted: Mon Feb 07, 2011 8:26 pm
I am kinda sad that skeletons lost their ability to use infusions. As discussed in another thread, this makes them a lot less viable to play. They used to be my favourite class, especially for playing Arcane Blades, but for other classes as well.
I really think that there should be some kind of replacement for their lost ability to heal, especially in the early- to midgame.
Here's some ideas. The rune ideas would be useful to other races as well, obviously:
1) move the re-assemble talent up in the talent tree. Proposed new order: sharp bones, re-assemble, bone armor, stats talent
Since the extra life at skill level 5 for the re-assemble talent is a one-time use only, I can't see any problems with it being available earlier to the player. It should heal some more HP than it does now, I think.
Moving the stats skill down to be the last skill feels okay to me. It was somewhat overpowered being the 1st talent, IMO.
2) alter the skeleton's stat gaining skill to give +2 STR, +2 DEX and +2 CON
2) New rune: Mana shield: x percent of damage taken is subtracted from your mana bar instead of health for y turns
3) New rune: Vitalis Arcanum: double your hitpoints for x turns. It doubles both your actual, and your max HP. So if your health was 280/300, your health after using the rune will be 560/600. When reverting back to normal however, the actual hitpoints will remain, as long as they're not above your natural max. So if you are at 560/600 when the rune wears out, you will revert to 300/300. Best used before battle, while fully healed.
4) New rune: Leech: drain x percent of the target's life over the course of y turns
5) New rune: Body of Air: raises defense and ranged defense by x for y turns
6) New rune: Body of Stone: raises armor and physical resistance by x for y turns
I really think that there should be some kind of replacement for their lost ability to heal, especially in the early- to midgame.
Here's some ideas. The rune ideas would be useful to other races as well, obviously:
1) move the re-assemble talent up in the talent tree. Proposed new order: sharp bones, re-assemble, bone armor, stats talent
Since the extra life at skill level 5 for the re-assemble talent is a one-time use only, I can't see any problems with it being available earlier to the player. It should heal some more HP than it does now, I think.
Moving the stats skill down to be the last skill feels okay to me. It was somewhat overpowered being the 1st talent, IMO.
2) alter the skeleton's stat gaining skill to give +2 STR, +2 DEX and +2 CON
2) New rune: Mana shield: x percent of damage taken is subtracted from your mana bar instead of health for y turns
3) New rune: Vitalis Arcanum: double your hitpoints for x turns. It doubles both your actual, and your max HP. So if your health was 280/300, your health after using the rune will be 560/600. When reverting back to normal however, the actual hitpoints will remain, as long as they're not above your natural max. So if you are at 560/600 when the rune wears out, you will revert to 300/300. Best used before battle, while fully healed.
4) New rune: Leech: drain x percent of the target's life over the course of y turns
5) New rune: Body of Air: raises defense and ranged defense by x for y turns
6) New rune: Body of Stone: raises armor and physical resistance by x for y turns