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[b20]Damage(blood) indication in combat is blinking too fast

Posted: Sat Feb 05, 2011 8:11 am
by Postman
Red scratches/blood is blinking too fast, may be on faster comps only. It's little hard on the eyes. I'd suggest make some effect duration increase and may be alpha-fade(it will end asynchronously). Blood position/scale also could be randomized a little, or if it tiled just make several blood tiles chosen randomly.

Re: [b20]Damage(blood) indication in combat is blinking too

Posted: Mon Feb 07, 2011 11:24 pm
by darkgod
The are positioned and sized randomly already (and chosen randomly from a list of 18 possible ones)
On my computer (which is fast) it looks well maybe it's a matter of taste ? They are voluntarily very fast