Destroy Last Hope
Posted: Mon Jan 31, 2011 11:47 pm
Perhaps too dramatic a thread title.... but I have a little idea.
Currently if you defeat the orcs you have to hand over the staff of absorption to the fools in Last Hope only to find out later that the precious artifact got pilfered from the well-guarded royal vaults. Well, how about doing this with a bit more flair?
I suggest changing the dialogue to the following:
E: Welcome, @playername@, to Last Hope. Traveller, please be quick as my time is precious.
@: "I have found a strange staff in my travels (#LIGHT_GREEN#*describe it in detail*#LAST#) It looked very old and very powerful."
E: #LIGHT_GREEN#*He remains silent for a while*#WHITE# Indeed you were right to come here.
The staff you describe reminds me of an artifact of great power from ancient times. May I see it?
@: (if he has the staff) "Here it is, have a look if you wish. #LIGHT_GREEN#*Tell him the encounter with the orcs*#LAST#"
E: My, how astounding! The news of orcs is most alarming - we have not seen any for nearly eighty years. Perhaps they came from the far east... And this staff... truly magnificent. It can only be Sh-- but ah, I shall send it to our loremasters for further study. Thank you for your duty, citizen.
Option A:
@: "I am only happy to help, and I rest secure in the knowledge of how safe the staff will be here. Please let me know what you may discover about it."
E: But of course! Return in two days time and I am sure we can tell you much more. The King will be most pleased, and he is bound to reward you greatly for your valiant deeds.
Option B:
@: "Duty?! Don't patronise me, old man, not after what I've been through. Now give me back my precious staff - your grubby hands have touched it enough!"
E: What insolence! Guards, remove this knave from my presence at once. #LIGHT_GREEN#*Several burly guards roughly throw you into the street.*#WHITE#
(this last bit is 'cause I hate the current servile response one is forced to give)
So, after leaving the staff in the hands of the greatest army in Maj'Eyal, you leave the town, and the observant might notice a red targeted square moving towards Last Hope. Trying to bump into or hover over the square reveals nothing. When it gets to the town there's a fiery graphical effect. You go back in and find the place in ruins. NPCs will be wandering around wailing and moaning. Buildings will be partly destroyed, and only a couple of shops will still be open. Going to see the elder results in the following dialogue:
E: Wow betide! The King is wounded, our city is in ruins!
@: "What you say?! How did this happen?"
E: Orcs... I don't know how, but scores of them appeared from nowhere and overwhelmed us. They burnt all before them, and over-swept our guards at the vaults. The King tried to intervene, to stop them getting the staff, but...
@: "The staff! Did they take it?"
E: Alas they did. What cruel fate ever delivered it to us... You, you brought it here!! No, no, I shouldn't blame you... But you must help us now, you must find out why this happened! We have heard rumours from the Dwarves that there may still be an orc presence deep in the old kingdom of Reknor, in the Iron Throne. I know you have been through a lot, but we need somebody to investigate and determine if there is a connection with the staff.
@: "I will check the mines."
E: And I will start to organise the repairs. Oh woe, woe indeed. I need some brandy...
When one comes back later to offer a portal to the east the dialogue should have the line amended to "I know a number of merchant princes who will salivate at the idea of new trade routes opening, and it would certainly help our rebuilding efforts."
The letter from the king that the herald delivers would have the start changed to refer to the king recovering from injury and the rebuild process. However I can't find the text for it in the lua files, so I have no specific suggestions on how to change the text of it.
The whole point to the idea is that actions have consequences, and sometimes what seems good (killing orcs) can lead to bad things. It also gives a more realistic theft of the staff and spices things up a bit in general :)
Currently if you defeat the orcs you have to hand over the staff of absorption to the fools in Last Hope only to find out later that the precious artifact got pilfered from the well-guarded royal vaults. Well, how about doing this with a bit more flair?
I suggest changing the dialogue to the following:
E: Welcome, @playername@, to Last Hope. Traveller, please be quick as my time is precious.
@: "I have found a strange staff in my travels (#LIGHT_GREEN#*describe it in detail*#LAST#) It looked very old and very powerful."
E: #LIGHT_GREEN#*He remains silent for a while*#WHITE# Indeed you were right to come here.
The staff you describe reminds me of an artifact of great power from ancient times. May I see it?
@: (if he has the staff) "Here it is, have a look if you wish. #LIGHT_GREEN#*Tell him the encounter with the orcs*#LAST#"
E: My, how astounding! The news of orcs is most alarming - we have not seen any for nearly eighty years. Perhaps they came from the far east... And this staff... truly magnificent. It can only be Sh-- but ah, I shall send it to our loremasters for further study. Thank you for your duty, citizen.
Option A:
@: "I am only happy to help, and I rest secure in the knowledge of how safe the staff will be here. Please let me know what you may discover about it."
E: But of course! Return in two days time and I am sure we can tell you much more. The King will be most pleased, and he is bound to reward you greatly for your valiant deeds.
Option B:
@: "Duty?! Don't patronise me, old man, not after what I've been through. Now give me back my precious staff - your grubby hands have touched it enough!"
E: What insolence! Guards, remove this knave from my presence at once. #LIGHT_GREEN#*Several burly guards roughly throw you into the street.*#WHITE#
(this last bit is 'cause I hate the current servile response one is forced to give)
So, after leaving the staff in the hands of the greatest army in Maj'Eyal, you leave the town, and the observant might notice a red targeted square moving towards Last Hope. Trying to bump into or hover over the square reveals nothing. When it gets to the town there's a fiery graphical effect. You go back in and find the place in ruins. NPCs will be wandering around wailing and moaning. Buildings will be partly destroyed, and only a couple of shops will still be open. Going to see the elder results in the following dialogue:
E: Wow betide! The King is wounded, our city is in ruins!
@: "What you say?! How did this happen?"
E: Orcs... I don't know how, but scores of them appeared from nowhere and overwhelmed us. They burnt all before them, and over-swept our guards at the vaults. The King tried to intervene, to stop them getting the staff, but...
@: "The staff! Did they take it?"
E: Alas they did. What cruel fate ever delivered it to us... You, you brought it here!! No, no, I shouldn't blame you... But you must help us now, you must find out why this happened! We have heard rumours from the Dwarves that there may still be an orc presence deep in the old kingdom of Reknor, in the Iron Throne. I know you have been through a lot, but we need somebody to investigate and determine if there is a connection with the staff.
@: "I will check the mines."
E: And I will start to organise the repairs. Oh woe, woe indeed. I need some brandy...
When one comes back later to offer a portal to the east the dialogue should have the line amended to "I know a number of merchant princes who will salivate at the idea of new trade routes opening, and it would certainly help our rebuilding efforts."
The letter from the king that the herald delivers would have the start changed to refer to the king recovering from injury and the rebuild process. However I can't find the text for it in the lua files, so I have no specific suggestions on how to change the text of it.
The whole point to the idea is that actions have consequences, and sometimes what seems good (killing orcs) can lead to bad things. It also gives a more realistic theft of the staff and spices things up a bit in general :)