Birth settings and score system
Posted: Sat Jan 29, 2011 4:45 pm
Instead of set of rules chosen by difficulity maybe its time to implement some sort of player choice it would also help to do sort of scoring system. Options player would be able to choose would be:
- Lifes (1 to 11)
- NPC damage modification ( -40% to +40% )
- Player damage modification ( -40% to +40% )
- Healing modifier ( -20% to +20% )
- Number of escort quests ( 0 to 6 )
- Selling allowed ( yes / no )
- max OOD monster range ( 0 to +100% )
- exp. gain modifier ( -20% to +20% )
- player rank ( elite / normal )
In score what would matter:
- Turns to end game/death (less better)
- Is winner
- Killed monsters ( uniques, bosses etc. worth more)
- quests completed
- achievements got
- birth settings
Current settings as they are would be premade choices
Tutorial would be campain not difficulity
What do ya think?
- Lifes (1 to 11)
- NPC damage modification ( -40% to +40% )
- Player damage modification ( -40% to +40% )
- Healing modifier ( -20% to +20% )
- Number of escort quests ( 0 to 6 )
- Selling allowed ( yes / no )
- max OOD monster range ( 0 to +100% )
- exp. gain modifier ( -20% to +20% )
- player rank ( elite / normal )
In score what would matter:
- Turns to end game/death (less better)
- Is winner
- Killed monsters ( uniques, bosses etc. worth more)
- quests completed
- achievements got
- birth settings
Current settings as they are would be premade choices
Tutorial would be campain not difficulity
What do ya think?