Beta 19 interface suggestions
Posted: Thu Jan 27, 2011 12:11 am
1) Equilibrium bar isn't filling up. That's helpful for telling at a glance if its meditation time. bug in this version?
2) up the contrast between walls,unexplored terrain and ground: especially in the forest it can be hard to tell where everything is.
3) default target (at least for summons) is the last tile you were standing on when using a target skill (if no monsters in view). Especially after taking the stairs this can be far away, and if you aren't using the mouse its a pain to navigate back to yourself. Default to current tile instead?
4) clicking on the x in the menu bar brings you back to the start menu: that's fine for the choice in the menu I get pressing escape, but if the player clicks the x, that means they want the application to close.
Game is progressing very well, these were just a few unexciting polish items that would help remove little frustrations.
2) up the contrast between walls,unexplored terrain and ground: especially in the forest it can be hard to tell where everything is.
3) default target (at least for summons) is the last tile you were standing on when using a target skill (if no monsters in view). Especially after taking the stairs this can be far away, and if you aren't using the mouse its a pain to navigate back to yourself. Default to current tile instead?
4) clicking on the x in the menu bar brings you back to the start menu: that's fine for the choice in the menu I get pressing escape, but if the player clicks the x, that means they want the application to close.
Game is progressing very well, these were just a few unexciting polish items that would help remove little frustrations.