Page 1 of 1

remove Flame spell from skeleton mages

Posted: Tue Jan 25, 2011 12:55 am
by martinuzz
I have a habit of wanting to open every vault I see.
This has caused me to lose a *lot* of my skeleton Arcane Blades to a mage vault.
Specifically, most of these casualties were to a skeleton mage casting a Flame on me.
Now an early character in the undead starter dungeon can take 1 hit of whatever a skeleton mage throws at them, and then use the phase door rune to hopefully back out to safer grounds.
Except, the Flame spell. The burning this causes will always kill a low-level player.
Now, with my high-risk playstyle, I don't mind losing tons of characters. Losing is fun.
But a skeleton mage's Flame, especially in the early game, feels a bit too overpowered, as it means 1-hit followed by unavoidable crispy death.

So I suggest, remove the Flame spell from their repertoire. I wouldn't mind if they got some spell in return for it, as long as it does not give them 1-hit lethality.

Re: remove Flame spell from skeleton mages

Posted: Tue Jan 25, 2011 1:06 am
by Goblinz
You can use wild Infusions or shielding Runes to migrate the damage. However I hear in the next beta(s) there will be a change to the combat system that will most likely result in the nerf of activated abilities. This will most likely fix the problem of 1 hit kill by the skeleton mages.

Re: remove Flame spell from skeleton mages

Posted: Tue Jan 25, 2011 4:55 am
by Postman
Gandolfo wrote: The tactic is ...open door, back pedal to the left or right (thats two steps) then go once more in that direction (because mages can cast around corners even if you can't see them) and wait for them (I usually put my shield up at this time).
I activate shield before or after opening the door.