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Why faction field in the monster description?

Posted: Tue Jan 18, 2011 7:04 am
by Postman
Are there any plans to implement faction dynamics, generated quests and generally emergent plotline? Or factions just legacy form older engines?

Re: Why faction field in the monster description?

Posted: Tue Jan 18, 2011 8:41 am
by Sirrocco
Factions already are meaningfully implemented.
- Some factions like you, hate you, or are neutral to you. This depends primarily on *your* base faction, which in turn depends on your race and class.
- Certain factions will hate and fight one another, regardless of their feelings towards you.
- It is possible (via at least one known quest) to change how a faction feels about you.

Now, this may not be the most detailed and intensive faction system in the world, but it's not just legacy