idea for enhancement of berserkers
Posted: Mon Jan 17, 2011 2:52 pm
Idea: enhancing berserkers by granting them two additional higher-level class trees, including abilities tailored for specific weapons: one for swords and one for mauls.
Bludgeon Mastery tree.
unlockable by killing Minotaur of the Labirynth with a character below lvl 10.
1# lvl 10 [Maul]
activated ability: a hit.
If it lands, a % chance to induce slowness.
additional levels of the talent increase the hit damage and chance for slowness
At lvl 5 - 50% chance.
2# lvl 13 [Rage]
activated ability: X turns
each hit whithin this time has % chance to stun opponent
chance and duration increases with talent level.
At lvl 5 - 33%.
3# lvl 16 [Combat Rush]
sustained ability - automatic riposte on being hit for more than X% of current hit points.
the % decreases with talent level.
at lvl 1 - 50%
at lvl 5 - 10%
4# lvl 19 [True Grit]
sustained ability - bonus to +attack/damage/speed based on health - the more bloodied one is, the bigger the bonus.
On lvl 1 - +2 to each if below 50% hit
on lvl 5 - +2 to each for each 10% below max.
Sword Mastery tree
unlockable by killing a random unique - the perfect swordsman (who uses all of those abilities, and appears anywhere from iron throne onwards)
1# lvl 10 [Bleeding Edge]
activated ability
for X rounds +Y% of bleeding damage added to each hit
2# lvl 13 [Greater Weapon Focus]
activated ability
for X rounds Y% chance to score another hit upon a successful first one
3# lvl 16 [Momentum]
passive ability
kill -> % chance for for immediate +tons to speed, availeble only for movement and for 1 turn (basically a free movement after each kill).
at lvl 5 of the talent the chance = 100%.
4# lvl 19 [Subdue]
activated ability
attempt to force target into attacking another NPC it is adjacent too. If no available targets, it can skip the turn or use ranged attacks vs other npcs.
target allowed a mind save
each lvl of the talent increase the save difficulty
Bludgeon Mastery tree.
unlockable by killing Minotaur of the Labirynth with a character below lvl 10.
1# lvl 10 [Maul]
activated ability: a hit.
If it lands, a % chance to induce slowness.
additional levels of the talent increase the hit damage and chance for slowness
At lvl 5 - 50% chance.
2# lvl 13 [Rage]
activated ability: X turns
each hit whithin this time has % chance to stun opponent
chance and duration increases with talent level.
At lvl 5 - 33%.
3# lvl 16 [Combat Rush]
sustained ability - automatic riposte on being hit for more than X% of current hit points.
the % decreases with talent level.
at lvl 1 - 50%
at lvl 5 - 10%
4# lvl 19 [True Grit]
sustained ability - bonus to +attack/damage/speed based on health - the more bloodied one is, the bigger the bonus.
On lvl 1 - +2 to each if below 50% hit
on lvl 5 - +2 to each for each 10% below max.
Sword Mastery tree
unlockable by killing a random unique - the perfect swordsman (who uses all of those abilities, and appears anywhere from iron throne onwards)
1# lvl 10 [Bleeding Edge]
activated ability
for X rounds +Y% of bleeding damage added to each hit
2# lvl 13 [Greater Weapon Focus]
activated ability
for X rounds Y% chance to score another hit upon a successful first one
3# lvl 16 [Momentum]
passive ability
kill -> % chance for for immediate +tons to speed, availeble only for movement and for 1 turn (basically a free movement after each kill).
at lvl 5 of the talent the chance = 100%.
4# lvl 19 [Subdue]
activated ability
attempt to force target into attacking another NPC it is adjacent too. If no available targets, it can skip the turn or use ranged attacks vs other npcs.
target allowed a mind save
each lvl of the talent increase the save difficulty