Multi-tile monsters
Posted: Sat Jan 15, 2011 6:29 pm
I've seen the idea of multi-tile monsters kicked around before. It's a great idea, but sounds like a nightmare to implement. Now that we're getting Shockbolt's beautiful new tiles, I've been thinking about it again. I think his original tiles are 128x128 and he scales them down for us. With the high resolution versions of these tiles around, they strike me as very well suited to an implementation of multi-tile monsters.
What if we just inflated the dungeon by a factor of two in both dimensions, while not doing the same for the player character and most monsters? So this...
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Admittedly, this would have all sorts of profound effects on gameplay. The lack of single-tile-wide corridors, for example, would make most adventurers' lives harder. On the other hand, I think it would lead to much more aesthetically pleasing dungeon layouts, as well as a more epic feel overall. But the point of all this is of course to allow an easier implementation of monsters that take up a 2x2 tile block. They'll cruise around these inflated dungeons as easily as everything navigates the current dungeons. No worries about huge dragons being unable to move through tight doors and halls.
Playing in 32x32 tile mode and seeing one of Shockbolt's 64x64 dragon tiles coming at you would be loads of fun.
What if we just inflated the dungeon by a factor of two in both dimensions, while not doing the same for the player character and most monsters? So this...
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Playing in 32x32 tile mode and seeing one of Shockbolt's 64x64 dragon tiles coming at you would be loads of fun.