a couple of interface quick-wins
Posted: Fri Jan 07, 2011 8:49 am
1# add an option to color some messages in the msg display window. Or just make the "killed X" messages more outstanding - maybe make them bold?
2#could it be made possible to turn particle movement off? Or even better, add an option to rotate its behaviour through the following options:
- normal particles
- particles change once/X seconds
- particles change once/turn
- still particles
- no particles.
In my personal experience the game gets incredibly laggy each time a bigged number of "particles needs to be handled". Such custom setting for particles could greatly improve the gameplay on slightly weaker machines. (on a related note - for some reason, the water on the wilderness map also causes lag - i need to avoid walking close to the shores, else it's a slooooow walk)
3# for characters with disarm or that cursed-avoid-the-trap talents, traps could show a tooltip text indicating what's the estimated chance to disarm/avoid.
4# actually, traps could show their relative strength, maybe even damage, on the tooltip text.
5# when stealthied, monsters tooltip text could show the current % chance of the monster to see through the stealth during the next turn.
2#could it be made possible to turn particle movement off? Or even better, add an option to rotate its behaviour through the following options:
- normal particles
- particles change once/X seconds
- particles change once/turn
- still particles
- no particles.
In my personal experience the game gets incredibly laggy each time a bigged number of "particles needs to be handled". Such custom setting for particles could greatly improve the gameplay on slightly weaker machines. (on a related note - for some reason, the water on the wilderness map also causes lag - i need to avoid walking close to the shores, else it's a slooooow walk)
3# for characters with disarm or that cursed-avoid-the-trap talents, traps could show a tooltip text indicating what's the estimated chance to disarm/avoid.
4# actually, traps could show their relative strength, maybe even damage, on the tooltip text.
5# when stealthied, monsters tooltip text could show the current % chance of the monster to see through the stealth during the next turn.