Possesor and Summoner idea
Posted: Fri Dec 31, 2010 2:37 am
Bring possesors back!
I would also suggest magic eater (my absolute fav class from entro/hengband) but there really arent enough kinds of staves/wands/rods to do them with.
Or bring back the old school summoner, maybe even as an unlockable tree. I never liked the term "totems" but they were cool none the less. Maybe ...........
A tree focused on capturing and later releasing the natural spirits of creatures (Maybe it only works on animals/dragonkin/insects, you know, things from "nature")
Wilder / Spirit Caller (Or spirit harvesting, or something else, someone come up with a better name)
1. Primal Harvest - Sustained costs 5 Equilibrium per use. On rank 1, each enemy YOU kill (not your pets) has a 5% chance to have its soul captured, which you can use as a one time item to create a "partial totem" effect. Short duration, 1 use summon. Each rank increases chance to harvest by 5%.
2. Kindred Spirits - passive. Each time you harvest a soul, there is a 1% chance a duplicate soul will be harvested. Each rank increases this chance by 1%
3. Spirit Echoes - Sustained - each time this effect happens, costs 3 equilibrium. When one of your spirit summons expires, there is a 2% chance the spirit will be added back to your inventory. +2% per point.
4. Restless Spirits - Passive - Increases duration of your called spirits by X% / xturns. Would depend on spirit calling duration.
These summons would have NO limit on how many you can have at a time (bringing back the awesome feel from original summoner) but to balance they would have a very short duration, maybe 10 turns?
Adding this as a new tree would be cool, but, the more I look at it the more I think it would make a really cool whole new wilder class, the Spirit Caller.
EDIT -----
Obviously some things might have to be turned off when something is summoned. Like if you got a white worm mass, turn off spawning. Turn off jelly splitting. One of the easiest exploits of tome 2 as a summoner was to get a white mouse / rat true totem, summon it in the swamps around bree, wait a few hundred turns for them to breed explosively, and you were free to roam around killing hydras at level one, getting you to level 20 in 10 minutes easily.
EDIT 2 ---------
About to leave work and this idea just popped in my head. Maybe give a tree that gives true totem effects, but you are limited in those. Maybe you can only have a max of 3 "persistant" spirits kept at a time, OR brainstorm! Have those persistent spirits maybe take up a rune/infusion slot! They last forever, can only have one of each spirit at a time, and like the golem, when they die they are on a long cooldown timer (Preferably longer than the golem, since you have other spirits to back you up in the mean time.) Pick your choice dark god, limit of 3 true spirits or have them take up rune/infusion slots!
I would also suggest magic eater (my absolute fav class from entro/hengband) but there really arent enough kinds of staves/wands/rods to do them with.
Or bring back the old school summoner, maybe even as an unlockable tree. I never liked the term "totems" but they were cool none the less. Maybe ...........
A tree focused on capturing and later releasing the natural spirits of creatures (Maybe it only works on animals/dragonkin/insects, you know, things from "nature")
Wilder / Spirit Caller (Or spirit harvesting, or something else, someone come up with a better name)
1. Primal Harvest - Sustained costs 5 Equilibrium per use. On rank 1, each enemy YOU kill (not your pets) has a 5% chance to have its soul captured, which you can use as a one time item to create a "partial totem" effect. Short duration, 1 use summon. Each rank increases chance to harvest by 5%.
2. Kindred Spirits - passive. Each time you harvest a soul, there is a 1% chance a duplicate soul will be harvested. Each rank increases this chance by 1%
3. Spirit Echoes - Sustained - each time this effect happens, costs 3 equilibrium. When one of your spirit summons expires, there is a 2% chance the spirit will be added back to your inventory. +2% per point.
4. Restless Spirits - Passive - Increases duration of your called spirits by X% / xturns. Would depend on spirit calling duration.
These summons would have NO limit on how many you can have at a time (bringing back the awesome feel from original summoner) but to balance they would have a very short duration, maybe 10 turns?
Adding this as a new tree would be cool, but, the more I look at it the more I think it would make a really cool whole new wilder class, the Spirit Caller.
EDIT -----
Obviously some things might have to be turned off when something is summoned. Like if you got a white worm mass, turn off spawning. Turn off jelly splitting. One of the easiest exploits of tome 2 as a summoner was to get a white mouse / rat true totem, summon it in the swamps around bree, wait a few hundred turns for them to breed explosively, and you were free to roam around killing hydras at level one, getting you to level 20 in 10 minutes easily.
EDIT 2 ---------
About to leave work and this idea just popped in my head. Maybe give a tree that gives true totem effects, but you are limited in those. Maybe you can only have a max of 3 "persistant" spirits kept at a time, OR brainstorm! Have those persistent spirits maybe take up a rune/infusion slot! They last forever, can only have one of each spirit at a time, and like the golem, when they die they are on a long cooldown timer (Preferably longer than the golem, since you have other spirits to back you up in the mean time.) Pick your choice dark god, limit of 3 true spirits or have them take up rune/infusion slots!