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Smooth movement (video)

Posted: Tue Dec 28, 2010 10:00 am
by darkgod
I toyed around with the map code somewhat and this effect is actually quite easy to achieve:

http://www.youtube.com/watch?v=7H_Q_aBSBUU

How does it looks ?
This is test stuff obviously but still it works.
The animation does not mean the game is unresponsive, you can press the next direction key while the character is moving it'll update direction correctly to produce a smooth movement.

It's not production ready yet; if people like it I'll need to make some more changes to the map code; like allowing particle effects to be ran from the map code to be associated with mapObjects (so they follow the entity correctly; but it's a change I want to do eventually anyway)

Re: Smooth movement (video)

Posted: Tue Dec 28, 2010 3:17 pm
by yufra
Looks very nice! I couldn't tell if the snakes show their "double" moves, though... or if say a lightning drake will show the entire path of the lightning speed. That would be even better and add to the "man that is fast" feeling.

Re: Smooth movement (video)

Posted: Tue Dec 28, 2010 3:24 pm
by escargot
Indeed, it surely looks interesting, precisely for stuff like lightning speed.
At the moment the skill Rush works like a teleport, right? What will happen now? It'd be nice to have a motion-blurred effect to this kind of skills, the same works with Disengage and the Golem talents. I wonder how the rogue Switch Place skill will look like.
Oohh, so shiny. :)

Re: Smooth movement (video)

Posted: Tue Dec 28, 2010 3:41 pm
by darkgod
I intend to do the motion blur thing actually but that'll come later :)

Re: Smooth movement (video)

Posted: Tue Dec 28, 2010 4:02 pm
by escargot
Need for Speed meets ToME :P