WIP: New Class (Dryad/Druid)
Posted: Tue Dec 14, 2010 3:04 pm
The concept is an equilibrium based mage-like character with limited summoning and a permanent pet in the form of a treant or swamp thing like golem. Some direct attacks and cursing/debuffing as well. I welcome any ideas/suggestions, though I have no clue how to code this...
The Treants abilities would be derived from versions of the alchemist with your standard slams and such, as well as pinning abilities and possibly a stun. I don't think we should be able to 'arm' him so to speak, but have an ability tree devoted to empowering him both passively and directly would be better. Healing spells aimed at restoring your pets and guardian directly as well.
Class Talents
Summoning (Plants)
Poison Vine - (weak, mobile, ignored, and deals poison damage, low cooldown)
Seed Spitter - (Immobile, but shoots that deal physical/nature damage, AoE occasionally?, low cooldown)
Roper - (Immobile melee beast that cleaves multiple models at a time, best if able to be dropped right in the middle of a pack, high cooldown)
Force of Nature - (Elemental like construct, has sprays similar to a Hydra possibly, high cooldown)
Life Channeling (Poisons)
Poison Bolt - Single target ability, poison/nature damage, beaming?
Poison Wind - Spray ability with chance to root?
Corpse Gas - Poison Nova if monster dies while under effect?
---------
Treant (Combat)
Slam - As Golem
Pound - As Golem
Root (sustained) - Becomes immobile, but gains defensive/regeneration abilities
Razor Leaf - Damage Aura
Treant (Enhancment)
Stat Enhancer
Armor Enhancement/Resistances
Poison Immunity/Nature Resistance/Immunity (to combine with the nature/poison spells)
Speed Buff?
Additional Thoughts
Still working on additional ideas, they would need a healing/self enhancement tree that allows/provides immunity to poison themselves as well as some summon enhancement abilities. As the Treant is a permanent pet, Meditation would need to be able to function when a Treant is out, or give them some sort of equilibrium regenerating abilities that feed off of the interaction with the Treant.
The Treants abilities would be derived from versions of the alchemist with your standard slams and such, as well as pinning abilities and possibly a stun. I don't think we should be able to 'arm' him so to speak, but have an ability tree devoted to empowering him both passively and directly would be better. Healing spells aimed at restoring your pets and guardian directly as well.
Class Talents
Summoning (Plants)
Poison Vine - (weak, mobile, ignored, and deals poison damage, low cooldown)
Seed Spitter - (Immobile, but shoots that deal physical/nature damage, AoE occasionally?, low cooldown)
Roper - (Immobile melee beast that cleaves multiple models at a time, best if able to be dropped right in the middle of a pack, high cooldown)
Force of Nature - (Elemental like construct, has sprays similar to a Hydra possibly, high cooldown)
Life Channeling (Poisons)
Poison Bolt - Single target ability, poison/nature damage, beaming?
Poison Wind - Spray ability with chance to root?
Corpse Gas - Poison Nova if monster dies while under effect?
---------
Treant (Combat)
Slam - As Golem
Pound - As Golem
Root (sustained) - Becomes immobile, but gains defensive/regeneration abilities
Razor Leaf - Damage Aura
Treant (Enhancment)
Stat Enhancer
Armor Enhancement/Resistances
Poison Immunity/Nature Resistance/Immunity (to combine with the nature/poison spells)
Speed Buff?
Additional Thoughts
Still working on additional ideas, they would need a healing/self enhancement tree that allows/provides immunity to poison themselves as well as some summon enhancement abilities. As the Treant is a permanent pet, Meditation would need to be able to function when a Treant is out, or give them some sort of equilibrium regenerating abilities that feed off of the interaction with the Treant.