Ranged masteries and Archery availability
Posted: Tue Nov 30, 2010 5:41 pm
I think it would be a good thing for "Sling Mastery" and "Bow Mastery" to be merged into one talent "Ranged Mastery" and moved into "technique/combat-training" along with the other weapon masteries. This allows a slinger or archer to make use of that great artifact sling/bow (albeit without their class abilities) until something more appropriate to their class comes along reducing "dungeon clutter" and slightly alleviating the sting of finding a neat randart for "the other shooty class" This also enables a melee build with free points to do non trivial damage with a ranged weapon whilst waiting for an enemy to close.
Now there are several immediate problems with this but I believe I have solutions for each of them.
1:) Q: Where do I get the generic talent points for this?
A From the Cunning/packing Tree. which is largely redundant now, with shooters having their own internal infinite ammo, rune/infusions and wands being immune to destruction in the next build and should probably be dumped.
2:) Q what about the abilities to replace these two skills in the Bows/Slings Tree?
A I have ideas for these :
For the bows tree
[Quick Draw] your familiarty with bows has given you great speed allowing a [5/10/15/20/25%] chance to fire a second shot at the same target when using the Shoot ability
And for slings:
[Ricochet] Your mastery of of the sling has taught you the knack of bouncing your shots you have a [5/10/15/20/25%] chance of causing your shots fired by the Shoot ability to richochet off a second target within [1,1,2,2,2] distance
These are both fun abilities which I feel would not be overpowered and fit well with the image of the classes in question
Secondly I think an archer escort quest would be a nice addition to the pool of available escorts. upon succesful rescue he would always teach the character Shoot if unkown in addition to his usual rewards of:
+2 Dex
+1 Cun
+1 Talent point in "Ranged Mastery"
+1 talent point in "Steady Shot"
Enable learning the talent tree "technique/archery-training" at 0.70 skill
Now there are several immediate problems with this but I believe I have solutions for each of them.
1:) Q: Where do I get the generic talent points for this?
A From the Cunning/packing Tree. which is largely redundant now, with shooters having their own internal infinite ammo, rune/infusions and wands being immune to destruction in the next build and should probably be dumped.
2:) Q what about the abilities to replace these two skills in the Bows/Slings Tree?
A I have ideas for these :
For the bows tree
[Quick Draw] your familiarty with bows has given you great speed allowing a [5/10/15/20/25%] chance to fire a second shot at the same target when using the Shoot ability
And for slings:
[Ricochet] Your mastery of of the sling has taught you the knack of bouncing your shots you have a [5/10/15/20/25%] chance of causing your shots fired by the Shoot ability to richochet off a second target within [1,1,2,2,2] distance
These are both fun abilities which I feel would not be overpowered and fit well with the image of the classes in question
Secondly I think an archer escort quest would be a nice addition to the pool of available escorts. upon succesful rescue he would always teach the character Shoot if unkown in addition to his usual rewards of:
+2 Dex
+1 Cun
+1 Talent point in "Ranged Mastery"
+1 talent point in "Steady Shot"
Enable learning the talent tree "technique/archery-training" at 0.70 skill