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Staff damage types bonuses

Posted: Mon Nov 22, 2010 2:21 am
by greycat
It looks like staves can be generated with percent bonuses to acid, fire, lightning, cold, nature and blight... but not light or darkness.

No wonder my Anorithils always failed to find one!

No arcane, either. I guess there are some Archmagi who'd like that.

I could see the lack of arcane +dam% being intentional, since it's kind of powerful (resistances to it are very rare). Is the lack of light and darkness +dam% also intentional, or an oversight?

Re: Staff damage types bonuses

Posted: Mon Nov 22, 2010 5:58 am
by Final Master
I don't know about if that is intentional, but I would say that the 3 elemental 'mancers should be generated with a staff for their respective expertise. It just makes more sense.

Re: Staff damage types bonuses

Posted: Mon Nov 22, 2010 8:17 am
by darkgod
fixed