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archmage generic skills
Posted: Sun Nov 21, 2010 9:07 pm
by Gwai
archmages are not exactly short on skills they can use. Still, now that two Musts, sense and identify, are gone, I find that there are very few things my young archmage wanted to put her generic points into. Maybe one of the class skills could be considered more generic?
Re: archmage generic skills
Posted: Sun Nov 21, 2010 9:16 pm
by Zonk
Staff combat(which alchemists start with) is also generic, and would fit, although I'm not sure it would be particularly useful.
Re: archmage generic skills
Posted: Sun Nov 21, 2010 9:21 pm
by darkgod
What have you currently used as generics ?
I tend to pump arcane eye as soon as possible, then some vision and premonition. It gets useful fast
Zonk: I dont think an archmage would have much use for that
Re: archmage generic skills
Posted: Sun Nov 21, 2010 9:26 pm
by Zonk
darkgod wrote:Zonk: I dont think an archmage would have much use for that
True, although it does 'fit' thematically with being a mage. I guess if you were crazy and wanted to play a mage who actually fought in melee sometimes

Re: archmage generic skills
Posted: Sun Nov 21, 2010 9:51 pm
by Gwai
Well, I used to pump phase door fast, but now that it's (rightly) nerfed, I don't put more than one point into it and wait for teleport. Similarly I'm less into Keen Senses though it may be good and tend to try to take that see in the dark one from the repentant thieves. Similarly now that one starts out with regeneration and wild, the spell regeneration isn't worth much at all. I haven't even been using healing as much.
Re: archmage generic skills
Posted: Sun Nov 21, 2010 9:52 pm
by darkgod
True the Nature tree could support a little buffing
Keen Senses is quite neat when you get higher level
Re: archmage generic skills
Posted: Sun Nov 21, 2010 11:03 pm
by edge2054
darkgod wrote:True the Nature tree could support a little buffing
Keen Senses is quite neat when you get higher level
In that case, don't forget Nature's Touch
