Trapped Vault Doors

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

Moderator: Moderator

Post Reply
Message
Author
Grey
Loremaster
Posts: 3517
Joined: Thu Sep 23, 2010 10:18 pm
Location: London, England
Contact:

Trapped Vault Doors

#1 Post by Grey »

Would be fun (or evil, depending on your perspective) if vault doors could sometimes inflict negative statuses or damage the player on opening. Possible trap types:

- stunning
- blinding
- lethargy
- explosion (fire damage)
- collapsing door (physical damage)
- acid damage
- darkness trap (darkens immediate area)
- poison
- alarm
- summoning

Adds to the tension of opening the door, especially if you're blinded and have no idea what horrors you've just unleashed :D
http://www.gamesofgrey.com - My own T-Engine games!
Roguelike Radio - A podcast about roguelikes

Post Reply