New class: Adventurer
Posted: Mon Nov 15, 2010 2:24 pm
**WARNING: LONG POST**
As your character levels up, so do the game's monsters. This is one aspect that makes Tome4 very different from it's predecessors.
However, why not create a class, that has a talent that reduces the character's EXP gain when activated.
This class should have weak melee, and no magic. Instead it relies on scumming the dungeons for powerful items, to prepare for the endgame.
An archeologist sounds appropriate, but is not really compatible with the Middle Earth setting. So let's make that.. an adventurer
Please hear me out, since I gave this quite some thought.
Here's what I came up with:
New rogue subclass: Adventurer. Main stats: Cunning, Dexterity, (Willpower)
Basic talent trees available from start:
Technique/Combat training
Cunning/Survival mastery
Cunning/Packing
Inactive talent trees available to put a category point in:
Technique/Archery - common
Technique/Combat techniques (1)
Technique/Combat techniques (2)
Technique/Field control
Cunning/Stealth
Cunning/Dirty Fighting
Cunning/Trapping
Proposed new talent trees available from start:
Talent tree: Whipping.(class) Main stat: Dexterity. These skills need a whip equipped to be used. These skills cost stamina. All these skills gain +1 range per skill level.
- Disarm: Disarms target. Chance to disarm increases with level. At level 5, becomes area effect (+1)
- Ankle swipe: Stuns the target and does 25% damage. Damage increases with level. At level 5, becomes area-effect (+1)
- Item grab: works like telekinesis.
- Pocket swipe: Has a chance of stealing an item from the target. With each point in this stat, the item generated will be OOD +1 level.
Talent tree: Lore.(class) Main stat: Cunning
- Adventurer's Guide for Beginners: Reduces experience gained from killing monsters by 20%. per level, reduction is increased by 20%, up to 100% (no experience at all) at level 5. Sustained skill, no activation cost.
- Encyclopedia Breetannica: 20% chance to identify an item. +20% per level, up to 100%. No activation cost.
- Survival Handbook: increases HP gain per character level-up(!). At level 5, makes character immune to level-drain.
- Monstrous Compendium: Increases damage and critical hit chance. More increase with higher levels.
New inactive talent trees available to put a category point in:
Talent tree: Adventuring.(class) Main stat: Cunning. These skills cost stamina to activate/sustain.
- Treasure hunter: increases the chance of corpses dropping gold. Sustained skill.
- Item hunter: increases the chance of corpses dropping items. Sustained skill.
- Find secret passage: Teleports the user to a random location in the same level. Range increases with level. At level 5, grants control of destination.
- Find way out: Teleports the user up one level. at level 5, can also teleport down.
Talent tree: Lucky charms.(generic) Main stat: Dexterity. These skills cost no stamina to activate, but should have a rather long cooldown.
- Charm of Endurance: Increases your willpower stat, and your armor for a while. Duration and amount increases with level. At level 5, gain a permanent +5 to willpower.
- Charm of Strenght: Increases your strenght and constitution stat for a while. Duration and amount increases with level. At level 5, gain a permanent +5 to strenght and constitution.
- Charm of Grace: Increases your dexterity and cunning stat for a while. Duration and amount increase with level. At level 5, gain a permanent +5 to Cunning and dexterity
- Charm of the Lady: Adds to all your resistances. At level 5, provides immunity to stun and knockback, and an additional permanent +5 to willpower.
Talent tree: Dungeon mastery.(class) Main stat: Willpower. These skills cost stamina to activate.
- Map: maps the level in a radius around you. Radius increases with level. At level 5, also detects items.
- Safe passage: At level 1, allows you to pass trees. at level 3, walk safely over magma, level 5, pass through walls. Sustained skill, high stamina cost.
- Fortify: Similar to Stone prison, except that this spell also heals you as an added bonus. Can only be cast on self. More hitpoints healed with higher skill levels.
- Genocide: kills all mosters of a specific type in sight. At level 5, it kills all monsters in sight regardless of type. SHould cost a lot of stamina, and have a very long cooldown. Bosses, and perhaps some other monsters (undead?) should be immune.
Notes:
The Lore talent tree is what really defines this class, by giving the player control of the pace of character-levelling. The Dungeon Mastery tree has much power, but it needs Willpower, which is not this classes' main focus.
Obviously, this class is meant for those players who enjoy a longer game. Equipment is key to this classes' success. Slowly build a character, that makes up for it's lack of combat skills with the best items and artefacts you can find.
The wide variety of skill trees could mean that this class will run into a shortage of skill points / category points. For this reason, perhaps the adventurer class should somehow get a bit more points than other classes. Either incorporated at level-up, or through class-specific items / quests.
Feel free to discuss
As your character levels up, so do the game's monsters. This is one aspect that makes Tome4 very different from it's predecessors.
However, why not create a class, that has a talent that reduces the character's EXP gain when activated.
This class should have weak melee, and no magic. Instead it relies on scumming the dungeons for powerful items, to prepare for the endgame.
An archeologist sounds appropriate, but is not really compatible with the Middle Earth setting. So let's make that.. an adventurer

Please hear me out, since I gave this quite some thought.
Here's what I came up with:
New rogue subclass: Adventurer. Main stats: Cunning, Dexterity, (Willpower)
Basic talent trees available from start:
Technique/Combat training
Cunning/Survival mastery
Cunning/Packing
Inactive talent trees available to put a category point in:
Technique/Archery - common
Technique/Combat techniques (1)
Technique/Combat techniques (2)
Technique/Field control
Cunning/Stealth
Cunning/Dirty Fighting
Cunning/Trapping
Proposed new talent trees available from start:
Talent tree: Whipping.(class) Main stat: Dexterity. These skills need a whip equipped to be used. These skills cost stamina. All these skills gain +1 range per skill level.
- Disarm: Disarms target. Chance to disarm increases with level. At level 5, becomes area effect (+1)
- Ankle swipe: Stuns the target and does 25% damage. Damage increases with level. At level 5, becomes area-effect (+1)
- Item grab: works like telekinesis.
- Pocket swipe: Has a chance of stealing an item from the target. With each point in this stat, the item generated will be OOD +1 level.
Talent tree: Lore.(class) Main stat: Cunning
- Adventurer's Guide for Beginners: Reduces experience gained from killing monsters by 20%. per level, reduction is increased by 20%, up to 100% (no experience at all) at level 5. Sustained skill, no activation cost.
- Encyclopedia Breetannica: 20% chance to identify an item. +20% per level, up to 100%. No activation cost.
- Survival Handbook: increases HP gain per character level-up(!). At level 5, makes character immune to level-drain.
- Monstrous Compendium: Increases damage and critical hit chance. More increase with higher levels.
New inactive talent trees available to put a category point in:
Talent tree: Adventuring.(class) Main stat: Cunning. These skills cost stamina to activate/sustain.
- Treasure hunter: increases the chance of corpses dropping gold. Sustained skill.
- Item hunter: increases the chance of corpses dropping items. Sustained skill.
- Find secret passage: Teleports the user to a random location in the same level. Range increases with level. At level 5, grants control of destination.
- Find way out: Teleports the user up one level. at level 5, can also teleport down.
Talent tree: Lucky charms.(generic) Main stat: Dexterity. These skills cost no stamina to activate, but should have a rather long cooldown.
- Charm of Endurance: Increases your willpower stat, and your armor for a while. Duration and amount increases with level. At level 5, gain a permanent +5 to willpower.
- Charm of Strenght: Increases your strenght and constitution stat for a while. Duration and amount increases with level. At level 5, gain a permanent +5 to strenght and constitution.
- Charm of Grace: Increases your dexterity and cunning stat for a while. Duration and amount increase with level. At level 5, gain a permanent +5 to Cunning and dexterity
- Charm of the Lady: Adds to all your resistances. At level 5, provides immunity to stun and knockback, and an additional permanent +5 to willpower.
Talent tree: Dungeon mastery.(class) Main stat: Willpower. These skills cost stamina to activate.
- Map: maps the level in a radius around you. Radius increases with level. At level 5, also detects items.
- Safe passage: At level 1, allows you to pass trees. at level 3, walk safely over magma, level 5, pass through walls. Sustained skill, high stamina cost.
- Fortify: Similar to Stone prison, except that this spell also heals you as an added bonus. Can only be cast on self. More hitpoints healed with higher skill levels.
- Genocide: kills all mosters of a specific type in sight. At level 5, it kills all monsters in sight regardless of type. SHould cost a lot of stamina, and have a very long cooldown. Bosses, and perhaps some other monsters (undead?) should be immune.
Notes:
The Lore talent tree is what really defines this class, by giving the player control of the pace of character-levelling. The Dungeon Mastery tree has much power, but it needs Willpower, which is not this classes' main focus.
Obviously, this class is meant for those players who enjoy a longer game. Equipment is key to this classes' success. Slowly build a character, that makes up for it's lack of combat skills with the best items and artefacts you can find.
The wide variety of skill trees could mean that this class will run into a shortage of skill points / category points. For this reason, perhaps the adventurer class should somehow get a bit more points than other classes. Either incorporated at level-up, or through class-specific items / quests.
Feel free to discuss
