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Challenges (like no artifacts) as starting game options

Posted: Tue Nov 09, 2010 4:42 pm
by Mithril
On the forum there have been and there are currently some challenges where you voluntarily limit yourself on certain ways. An idea is making this into a starting game option and the game doing the limitations. This way you cannot make any mistake. This should be marked on a character dump file and on any achievements record. The really hardcore player can select several challenges at the same time.

Some suggestions:
* No artifacts (except the artifacts that one must use for the story to progress but these are nerfed of any other power)
* No ego items
* No potions (similar options for other equipment classes)
* No healing potions
* No gold (any story obstacle having a gold requirement removed)
* Pacifist (does not affect summoned monsters or golems...)
* No restoration from resting in dungeons. This also includes restoring from just resting one turn at a time. So you must use items or magic or go out of the dungeon to restore.

Re: Challenges (like no artifacts) as starting game options

Posted: Tue Nov 09, 2010 6:51 pm
by Sirrocco
- True Unbeliever (the antimagic limitations and no scroll use)

Re: Challenges (like no artifacts) as starting game options

Posted: Tue Nov 09, 2010 9:22 pm
by Repton
In Nethack, all challenges are assigned at the start of the game, and silently removed as you violate the restrictions..

Re: Challenges (like no artifacts) as starting game options

Posted: Tue Nov 09, 2010 10:11 pm
by Mithril
Repton wrote:In Nethack, all challenges are assigned at the start of the game, and silently removed as you violate the restrictions..
It it not easy to violate a challenge that you intend to follow by mistake? Like picking up an item or attacking a monster that you should not?

Re: Challenges (like no artifacts) as starting game options

Posted: Tue Nov 09, 2010 10:17 pm
by Repton
Oh, sorry, I missed the bit where the game is preventing you from violating the challenge.