Ghosts
Posted: Tue Nov 09, 2010 12:16 am
I think some ghosts would be a nice haunting touch to undead dungeons. Important features:
- invisible
- pass through walls
- very very low HP
- can be hard to hit, but zero armour
- high (around 30%) magic damage resistance and saving throws
- attacks from ghosts slow the player and drain stamina/mana/equilibrium/etc
Essentially they're more a nuisance than a threat - very dangerous when they suddenly pop through the wall whilst you're fighting something nasty. Higher ghost types would have much stronger stamina draining.
- invisible
- pass through walls
- very very low HP
- can be hard to hit, but zero armour
- high (around 30%) magic damage resistance and saving throws
- attacks from ghosts slow the player and drain stamina/mana/equilibrium/etc
Essentially they're more a nuisance than a threat - very dangerous when they suddenly pop through the wall whilst you're fighting something nasty. Higher ghost types would have much stronger stamina draining.