Feedback when stunned/frozen
Posted: Mon Nov 08, 2010 1:01 am
Currently you're fighting an enemy at full health and suddenly you're dead. Looking back through the logs you find out that you were frozen or stunned and then beaten to death over a period of turns. It's a horrifically deflating feeling, since you just get "You have died" out of nowhere and only get the full picture later.
I suggest that the player have to rest on the spot to advance time when stunned/frozen. This takes away the feeling that you just die out of the blue. It also adds some extreme tenseness to times when you get stunned or frozen, your buttocks clenching ever tighter with every click/keypress, watching in agony as your HPs decrease and hoping against hope that you'll recover next turn.
I also think that both statuses should be nerfed to allow some action, since they kinda ruin the whole tactical feel of the game when you are rendered utterly unable to act (whilst also making many monsters too easy). It also severely favours certain equipment set-ups to get 100% resistances, making all other options instantly worthless. There's some interesting discussion about nerfing stun in this thread: http://forums.te4.org/viewtopic.php?f=41&t=23171
I suggest that the player have to rest on the spot to advance time when stunned/frozen. This takes away the feeling that you just die out of the blue. It also adds some extreme tenseness to times when you get stunned or frozen, your buttocks clenching ever tighter with every click/keypress, watching in agony as your HPs decrease and hoping against hope that you'll recover next turn.
I also think that both statuses should be nerfed to allow some action, since they kinda ruin the whole tactical feel of the game when you are rendered utterly unable to act (whilst also making many monsters too easy). It also severely favours certain equipment set-ups to get 100% resistances, making all other options instantly worthless. There's some interesting discussion about nerfing stun in this thread: http://forums.te4.org/viewtopic.php?f=41&t=23171