Alchemist ideas
Posted: Sat Oct 30, 2010 9:15 pm
Alchemists are a very nice class, but I've got some thoughts:
1)It looks like the golem is only updated to have better stats when you rebuild it after its defeat. Shouldn't you be able to refit it after levelling up? Having it intentionally die to rebuild it from scratch feels a bit artificial to me.
2)Explosion Expert: Could this be made a (cheap/zero cost)sustain so you can turn it off and on as needed? I know there's Alchemist Protection, but still...this talent can actually make things worse, as the greater explosion radius can hurt your golem and allies.
3)Very minor, but - what if there eventually was a golem utility tree, that allowed it to do stuff like carrying items, digging, acting as a light source..?
(add-on)
4)Shouldn't you be able to see what the golem is using by looking at it?
1)It looks like the golem is only updated to have better stats when you rebuild it after its defeat. Shouldn't you be able to refit it after levelling up? Having it intentionally die to rebuild it from scratch feels a bit artificial to me.
2)Explosion Expert: Could this be made a (cheap/zero cost)sustain so you can turn it off and on as needed? I know there's Alchemist Protection, but still...this talent can actually make things worse, as the greater explosion radius can hurt your golem and allies.
3)Very minor, but - what if there eventually was a golem utility tree, that allowed it to do stuff like carrying items, digging, acting as a light source..?
(add-on)
4)Shouldn't you be able to see what the golem is using by looking at it?