Additional Talent Unlocks
Posted: Thu Oct 28, 2010 1:45 pm
I think it would be cool to unlock a new talent or kick off an effect should you meet certain talent level dependencies in same or different trees.
So for example:
Effect Example:
(Effective level of 3 or more in Lightning Speed) + (Effective level of 2 or more in Death Dance) = 50% chance that each Death Dance will generate an additional instantaneous Death Dance attack with no stamina cost, but an equilibrium cost of 10 (the cost of activating lightning speed).
Additional Skill Example:
(Effective level of 5 in Flame) + (Effective level of 5 in PD) = New Skill:
Searing Dislocation (or some better name)
Level 1 = When using phase door, all adjacent areas next to the target take 25% of Flame Damage
Level 2 = When using phase door, all adjacent areas next to the target take 50% of Flame Damage
Level 3 = When using phase door, all adjacent areas next to the target take 75% of Flame Damage
Level 4 = When using phase door, all adjacent areas next to the target take 100% of Flame Damage
Level 5 = When using phase door, all adjacent areas next to the target take 125% of Flame Damage
(tweak above %ages for something balanced, you get the idea)
I think this would have the nice side effect of having folks spend points in some skills that one typically just spends 1 point in to get access additional talent or bonus effect.
So for example:
Effect Example:
(Effective level of 3 or more in Lightning Speed) + (Effective level of 2 or more in Death Dance) = 50% chance that each Death Dance will generate an additional instantaneous Death Dance attack with no stamina cost, but an equilibrium cost of 10 (the cost of activating lightning speed).
Additional Skill Example:
(Effective level of 5 in Flame) + (Effective level of 5 in PD) = New Skill:
Searing Dislocation (or some better name)
Level 1 = When using phase door, all adjacent areas next to the target take 25% of Flame Damage
Level 2 = When using phase door, all adjacent areas next to the target take 50% of Flame Damage
Level 3 = When using phase door, all adjacent areas next to the target take 75% of Flame Damage
Level 4 = When using phase door, all adjacent areas next to the target take 100% of Flame Damage
Level 5 = When using phase door, all adjacent areas next to the target take 125% of Flame Damage
(tweak above %ages for something balanced, you get the idea)
I think this would have the nice side effect of having folks spend points in some skills that one typically just spends 1 point in to get access additional talent or bonus effect.