A livelier Far East
Posted: Mon Oct 25, 2010 12:38 am
I got to thinking recently about how the Far East doesn't feel lively enough. The orc prides were what started it, with their barren, monotonous layouts. (See post here.) Asthmatic_thematic's posts got me thinking about it even more. What I'm going to propose is not more content (which we certainly need, but that's for another time), but rather a livelier presentation of the content we already have.
1) Fog of war. You have to explore to reveal the map.
2) A network of patrolled roads. These would be between the orc prides and whatever other important landmarks exist in the Far East that the orcs might be involved with. Fast, visible orc patrols move along them. If you get within X squares of them, they veer off their patrol and chase you down. And they're fast, so they'll catch you. This will give players an inversion of the usual 'stay on the roads for safe travel' video game mechanic. You need to stay the hell away from these roads.
3) Invisible, random encounters within X units of orc strongholds. Approaching a pride, even off the roads, is going to alert hidden sentries and you'll have a fight on your hands.
4) Killing a pride's boss removes the random encounters from around that pride. Furthermore, orc road patrols will no longer travel to that pride, rendering a large portion of the map much safer.
5) Sun paladins patrol in a certain radius around the Gates of Morning. Orc patrols will break off their pursuit if you get within the radius of the paladins' patrol.
Taken together, all this will make the Far East a much more hostile, interesting, and mysterious place. You can no longer just hold down a movement key to travel. The current layout, with the initial point of entry so far from the Gates of Morning, might be problematic. It might be good to have the player character run into a paladin outrider or something right when they enter the Far East so they find out that there's a safe haven to be found. Or maybe just turning the @ loose in a deadly land of patrolling orcs would be great. All right, I said I wasn't going to bring new content into this, but I can't resist. All of the above vastly increases the value of friendly towns, so I figure we should make one. I proposed a dwarf city here. Also, it would be cool to have unique encounters in the overland map. Picture a D roaming around in the wilderness suddenly charging the approaching @. Fun!
1) Fog of war. You have to explore to reveal the map.
2) A network of patrolled roads. These would be between the orc prides and whatever other important landmarks exist in the Far East that the orcs might be involved with. Fast, visible orc patrols move along them. If you get within X squares of them, they veer off their patrol and chase you down. And they're fast, so they'll catch you. This will give players an inversion of the usual 'stay on the roads for safe travel' video game mechanic. You need to stay the hell away from these roads.
3) Invisible, random encounters within X units of orc strongholds. Approaching a pride, even off the roads, is going to alert hidden sentries and you'll have a fight on your hands.
4) Killing a pride's boss removes the random encounters from around that pride. Furthermore, orc road patrols will no longer travel to that pride, rendering a large portion of the map much safer.
5) Sun paladins patrol in a certain radius around the Gates of Morning. Orc patrols will break off their pursuit if you get within the radius of the paladins' patrol.
Taken together, all this will make the Far East a much more hostile, interesting, and mysterious place. You can no longer just hold down a movement key to travel. The current layout, with the initial point of entry so far from the Gates of Morning, might be problematic. It might be good to have the player character run into a paladin outrider or something right when they enter the Far East so they find out that there's a safe haven to be found. Or maybe just turning the @ loose in a deadly land of patrolling orcs would be great. All right, I said I wasn't going to bring new content into this, but I can't resist. All of the above vastly increases the value of friendly towns, so I figure we should make one. I proposed a dwarf city here. Also, it would be cool to have unique encounters in the overland map. Picture a D roaming around in the wilderness suddenly charging the approaching @. Fun!