pits & trap creation
Posted: Thu Oct 21, 2010 8:49 am
I've had two thoughts which may have already been discussed:
Pits: They block movement like walls, but do NOT block line-of-sight, giving them obvious tactical implications. Perhaps characters with diggers can dig them themselves, but they should primarily appear as traps or natural features of the dungeon level.
Scroll of Trap Creation: Would allow any character to create a trap. Low level scrolls would create single-use traps, higher level scrolls would create permanent ones (or perhaps it should depend on magic or cunning stat?). They should be relatively rare, though, or it would be very easy to set up a huge mine-field of traps and wipe out any enemy by luring them into it.
Pits: They block movement like walls, but do NOT block line-of-sight, giving them obvious tactical implications. Perhaps characters with diggers can dig them themselves, but they should primarily appear as traps or natural features of the dungeon level.
Scroll of Trap Creation: Would allow any character to create a trap. Low level scrolls would create single-use traps, higher level scrolls would create permanent ones (or perhaps it should depend on magic or cunning stat?). They should be relatively rare, though, or it would be very easy to set up a huge mine-field of traps and wipe out any enemy by luring them into it.