Huorns
Posted: Wed Oct 20, 2010 9:00 pm
Two ideas:
1. Huorns should get pass-through-walls for tree walls (i.e. old forest, trollshaws, possibly the fighter pride).
2. Normal trees could occasionally turn into huorns when the player passes by.
Perhaps this could be done with a new trap that randomly turns adjacent trees into huorns. Or maybe huorns could be generated in clumps (like drakelings), but in the walls (like xorn), and undetectable by sensing until they start moving..?
1. Huorns should get pass-through-walls for tree walls (i.e. old forest, trollshaws, possibly the fighter pride).
2. Normal trees could occasionally turn into huorns when the player passes by.
Perhaps this could be done with a new trap that randomly turns adjacent trees into huorns. Or maybe huorns could be generated in clumps (like drakelings), but in the walls (like xorn), and undetectable by sensing until they start moving..?