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Huorns

Posted: Wed Oct 20, 2010 9:00 pm
by Repton
Two ideas:

1. Huorns should get pass-through-walls for tree walls (i.e. old forest, trollshaws, possibly the fighter pride).

2. Normal trees could occasionally turn into huorns when the player passes by.

Perhaps this could be done with a new trap that randomly turns adjacent trees into huorns. Or maybe huorns could be generated in clumps (like drakelings), but in the walls (like xorn), and undetectable by sensing until they start moving..?

Re: Huorns

Posted: Fri Oct 22, 2010 12:10 pm
by Mithril
I like it or some subset of the ideas. Increased monster differentiation and special abilities is good.

Re: Huorns

Posted: Fri Oct 22, 2010 12:23 pm
by Zonk
That'd be interesting (and dangerous).
Also, huorns should be fire vulnerable - Old Man Willow *is*, can't think of a reason why lesser huorns wouldn't be.

Re: Huorns

Posted: Sat Oct 23, 2010 4:05 am
by Shoob
Zonk wrote:can't think of a reason why lesser huorns wouldn't be.
'cuz they are ninjas and ninjas are... well, ninjas.... yeah :P