Merging the identical weapon talents
Posted: Sat Oct 16, 2010 7:26 pm
At least three of the current weapons talents are identical to one another: swords, axes, and maces. Specializing in these results in no practical differences except regarding the type of weapons allowed. A fighter specializing in swords is no different than a fighter specializing in axes. Unless you have access to the fighting with two weapons talents the same applies to knives. This has at least two serious drawbacks.
Firstly, in order to spawn items for all the different weapons specialist a very large numbers of weapons must be generated. Most of these weapons will be useless to most classes and most of weapons specialists (axes are useless to sword specialists and so on.) This causes a large number of junk items that clutter the game.
Secondly, it makes artifact creation very more difficult to balance. It is very likely that some weapon artifacts will be better than other and thus all fighter specialists will specialize in that weapon (currently, swords due to Ringil). So having different weapon specialists become pointless since all will choose the same weapon speciality.
Two ideas to for removing this problem
1. Merge swords, axes, maces, and knives into one skill. Fighting with two knives is an additional separate skill as it is currently.
2. Create one skill for two-handed weapons and one for one-handed weapons that you can use with or without a shield. Fighting with two knives is an additional separate skill as it is currently.
Firstly, in order to spawn items for all the different weapons specialist a very large numbers of weapons must be generated. Most of these weapons will be useless to most classes and most of weapons specialists (axes are useless to sword specialists and so on.) This causes a large number of junk items that clutter the game.
Secondly, it makes artifact creation very more difficult to balance. It is very likely that some weapon artifacts will be better than other and thus all fighter specialists will specialize in that weapon (currently, swords due to Ringil). So having different weapon specialists become pointless since all will choose the same weapon speciality.
Two ideas to for removing this problem
1. Merge swords, axes, maces, and knives into one skill. Fighting with two knives is an additional separate skill as it is currently.
2. Create one skill for two-handed weapons and one for one-handed weapons that you can use with or without a shield. Fighting with two knives is an additional separate skill as it is currently.