Ammo creation
Posted: Fri Oct 15, 2010 7:35 am
Currently, the ammo creation affects success rate and ego chance. If you're willing to spend long enough sitting on the rest key, you can overcome these obstacles. I don't think it's good to encourage boring play like that.
My idea: more ranks in ammo creation gives you a better chance at good ammo.
e.g. change this line:
To this (untested):
My idea: more ranks in ammo creation gives you a better chance at good ammo.
e.g. change this line:
Code: Select all
local o = game.zone:makeEntity(game.level, "object", {type="ammo", subtype=st, ego_chance=ego}, nil, true)
Code: Select all
local alevel = game.level - 4 + 2*self:getTalentLevel(t)
local o = game.zone:makeEntity(alevel, "object", {type="ammo", subtype=st, ego_chance=ego}, nil, true)