Tooltips and feedback to the player
Posted: Wed Oct 13, 2010 12:25 am
Two ideas:
1. Add tooltips to status effects in the sidebar and character sheet. You'll probably know what beneficial status effects do, since they're the result of your own talents or potions. But you might not know about malign ones (burning hex, curse of vulnerability, etc.). A tooltip could explain what the curse is doing to you.
2. Tooltips could provide feedback to the player about how effective their abilities are. For example, the tooltip for physical resistance could say "You have a xxx chance of resisting physical effects", where xxx is something like "good", "average", "poor". It would be calculated based on a generic fighter at the zone level (or perhaps just based on the zone level alone).
1. Add tooltips to status effects in the sidebar and character sheet. You'll probably know what beneficial status effects do, since they're the result of your own talents or potions. But you might not know about malign ones (burning hex, curse of vulnerability, etc.). A tooltip could explain what the curse is doing to you.
2. Tooltips could provide feedback to the player about how effective their abilities are. For example, the tooltip for physical resistance could say "You have a xxx chance of resisting physical effects", where xxx is something like "good", "average", "poor". It would be calculated based on a generic fighter at the zone level (or perhaps just based on the zone level alone).