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Wyrmic Combat

Posted: Tue Oct 12, 2010 9:12 pm
by Rakshasa
I like the wyrmic because the breathes and other special talents, but I don't like the combat aspect right now: you can use the (to me) near useless "two hand attack" talents or the better "weapons and shield". Both are "generic" options and don't seem "wyrmic" enough to me. The fact that some wyrmic talents like quake and ice wall are broken (not useless, broken) hinders them even more.

I know from the birth text that wyrmics are a kind of fighters:
"Wyrmics are fighters who have learnt how to mimic some of the aspects of the dragons.
They have access to talents normally belonging to the various kind of drakes."
But I propose a totally reworked combat system, with original skills much like the Cursed.

Drake Defense
Wyrmic Form (passive) - mutate your body into a wyrmic form: grant scales (1 to 2), tail (3 to 4) and wings (5). Each level ups the defense by 4 and allow the use of advanced drake combat talents.
Drake Blood (passive) +fire +cold +acid +poison resistance (range 8% - 40%).
Breath Fumes (activated) - breath that does blindness or confusion from 4 to 8 turns.
Mesmerism (activated) - Use your mind to control a foe into attacking his allies for 6 to 10 turns. The hypnosis is canceled if the controlled monster is hit by you.

Drake Combat
Stomp (activated) - Hit twice the enemy with your weapon (range 50% - 90%). If the second attack hits, the target will be pinned for (3 to 7) turns.
Tail Whip (activated) - Use your tail to take a foe from (4 to 8) range and bring it near to you. Aditionally grants the sunder arms effect for (1 to 5) turns. Needs tail.
Flight (activated) - Allow the user to fly in line of sight (range 8 to 12). Needs wings.
Drake Fury (activated) - Hit your opponent (100% to 150% weapon damage) while jumping high with your wings and hit when falling (150% to 250% weapon damage). If this attack hits, the target will bleed (3 to 7 turns). Then you hit the opponent with your tail (50% weapon damage) knocking it back. Need wings.

I didn't thought about cooldowns and equilibrium / stamina costs. So I left to you to fill in.
What you think? What you like / don't like? It's too weak or overpowered?

Re: Wyrmic Combat

Posted: Tue Oct 12, 2010 9:24 pm
by edge2054
I really like where this is going. Though I don't know that I really like all the talents :(

Is fly meant to be a short ranged teleport? I don't really get what this is meant to do.

I don't know that this really is what DG had in mind for the class though. They're suppossed to take on aspects of drakes not become drakes.

Maybe if we opened them up to some drake shapeshifting and more of a drake style (rather then two-handed or sword and board) combat they'd be both more fun to play and easier to keep alive.

Re: Wyrmic Combat

Posted: Tue Oct 12, 2010 9:37 pm
by Rakshasa
Yeah, flight is a short, controlled, teleport.

I thought myself that DG would have in mind a fighter with drake aspects (as stated in the birth screen), but my vision is a the warrior becoming more drake-like and less of an ordinary fighter.