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Belts

Posted: Sun Oct 10, 2010 12:54 am
by vstat
So far I've run across one type of belt that has a benefit, and that is helping increase encumbrance. What about a belt with a few quick slot items. I'm thinking space to put a scroll or potion in. Then you could use that scroll or potion without using up a turn. The # of slots on the belt could vary, but I'm thinking a relatively low number.

Re: Belts

Posted: Sun Oct 10, 2010 1:55 am
by edge2054
DG was way ahead of you on this one ;)

Though I think they still use some energy (but not a whole turns worth).

Re: Belts

Posted: Sun Oct 10, 2010 10:44 am
by Zonk
Slotted belts let you do that - it still takes up some time BUT way less than normal.

Re: Belts

Posted: Mon Oct 11, 2010 12:15 am
by vstat
edge2054 wrote:DG was way ahead of you on this one ;)

Though I think they still use some energy (but not a whole turns worth).
Dang, I guess I need to get further in this game:D

Re: Belts

Posted: Mon Oct 11, 2010 12:38 am
by edge2054
vstat wrote:
edge2054 wrote:DG was way ahead of you on this one ;)

Though I think they still use some energy (but not a whole turns worth).
Dang, I guess I need to get further in this game:D
I only know because he mentioned it to me in IRC. I've hardly played this beta ;)

Re: Belts

Posted: Mon Oct 11, 2010 5:11 am
by Final Master
There's 5 suffixes and 1 prefix egos for belts currently.