Sentient items
Posted: Tue Sep 21, 2010 5:08 pm
These were great fun in ToME 2. I'd love to see them implemented in ToME 4. I'd be perfectly happy to see them work the same way, but here's another idea that could be fun.
Sentient items gain experience along with the player (all experience earned gets split between the player and any sentient items they're wearing, so leveling slows down significantly while the player is wearing one or more). Such items come with a max level and a skill tree. When the item levels up, it gets a talent point just like the player, and the player spends the point just like they do their own talent points. Maybe some sentient items come with skill trees that aren't even available to any character classes.
Example:
Level 1 Ring of the Sky Drake (max level: 10)
+3 Magic
+3 Willpower
Has access to the Air talent tree (Mastery 1.00)
When a player first finds it, this ring is level 1 and thus only has a single talent point. It's already spent in Lightning, as there's no other option. The ring has a max level of 10, which means that it can't exceed 10 talent points. How the player distributes these is up to them. They could put 5 in Lightning and 5 in Chain Lightning, or they could skimp on the low-level spells and put 5 in Thunderstorm.
Questions to consider:
Where should the mana come from? If a warrior wears the ring, does the ring come with mana or does the warrior have to use their own mana, such as when they learn a spell through an escort quest?
How does this behave with players that already know the talent tree in question? We don't want the points to simply work additively with the player's talent points, as that would result in Archmages calling down strokes of lightning that could one-shot a boss.
Should those air spells use the player's spellpower and magic stats for determining effectiveness, or should the ring come with its own stats? If it uses the player's stats, then this ring would be almost useless in the hands of a warrior, but a mage has access to the Air tree anyway, so they might not be interested either. So I suppose the ring should have its own spellpower and magic, unless we come up with something more interesting.
As you can see, I've hardly thought this through at all, though it seems like it could be very interesting and make for some extremely varied gameplay at high levels, which is always good.
Sentient items gain experience along with the player (all experience earned gets split between the player and any sentient items they're wearing, so leveling slows down significantly while the player is wearing one or more). Such items come with a max level and a skill tree. When the item levels up, it gets a talent point just like the player, and the player spends the point just like they do their own talent points. Maybe some sentient items come with skill trees that aren't even available to any character classes.
Example:
Level 1 Ring of the Sky Drake (max level: 10)
+3 Magic
+3 Willpower
Has access to the Air talent tree (Mastery 1.00)
When a player first finds it, this ring is level 1 and thus only has a single talent point. It's already spent in Lightning, as there's no other option. The ring has a max level of 10, which means that it can't exceed 10 talent points. How the player distributes these is up to them. They could put 5 in Lightning and 5 in Chain Lightning, or they could skimp on the low-level spells and put 5 in Thunderstorm.
Questions to consider:
Where should the mana come from? If a warrior wears the ring, does the ring come with mana or does the warrior have to use their own mana, such as when they learn a spell through an escort quest?
How does this behave with players that already know the talent tree in question? We don't want the points to simply work additively with the player's talent points, as that would result in Archmages calling down strokes of lightning that could one-shot a boss.
Should those air spells use the player's spellpower and magic stats for determining effectiveness, or should the ring come with its own stats? If it uses the player's stats, then this ring would be almost useless in the hands of a warrior, but a mage has access to the Air tree anyway, so they might not be interested either. So I suppose the ring should have its own spellpower and magic, unless we come up with something more interesting.
As you can see, I've hardly thought this through at all, though it seems like it could be very interesting and make for some extremely varied gameplay at high levels, which is always good.