Class Idea: Soul Reaper
Posted: Sat Sep 18, 2010 8:01 pm
Soul Reaper
"Practicioners of dark arts, known as collectors of souls, grim reapers, soul eaters and many others. These unholy abominations that know most fearfull of all arts - entrapment of souls. They gain power by collecting souls of poor victims and use them to wreck havoc in domain of living while trying to fill its neverending hunger for more."
mostly melee class but its hard to tell if tearing soul is melee ; )
main resource - soul power(normal mob 10; elite 15; boss 25) - gained by Soul Harvest
most important stat - Willpower

"Practicioners of dark arts, known as collectors of souls, grim reapers, soul eaters and many others. These unholy abominations that know most fearfull of all arts - entrapment of souls. They gain power by collecting souls of poor victims and use them to wreck havoc in domain of living while trying to fill its neverending hunger for more."
mostly melee class but its hard to tell if tearing soul is melee ; )
main resource - soul power(normal mob 10; elite 15; boss 25) - gained by Soul Harvest
most important stat - Willpower
- Soulessness:
- Soul Harvest - you deal x damage if target dies collect poor soul (no resource cost just cd) at lvl 1 it takes only 30% of soul power at lvl 5 - about 60% at lvl 4 it becomes partialy passive - you gain X% from each kill and rest if killed by this skill
- Soul burn - Only at melee range - You ignite the very soul of entity doing massive damage but paralyzing yourself in the process
- Call spirit - summon ghost to be your ally for Y turns, each enemy killed while its summoned extends it by Z turns - melee, blight damage
- Soul storm - target soul with critical health explodes in voilent manner causing resonance of pain in nearby souls
- Soul split - You voilently reap enemy soul from its body stunning it for Y turns and doing X blight damage while soul is separated from its body it haunts you giving -Z% blight resistance
- Haunt:
- Eternal torment - blight DoT
- Body return - you can return to your body while possesing enemy/spirit walking.
- Possesion - you can take control of targets body (depending on willpower) for Y turns while leaving your body.
- Spirit walk - You are able to walk out of your body to scout ahead(gives +100% speed, cant activate traps, and you move just as spirit body stays in place)
- Teachings of the Netherworld:
- Netherworld enlightment - +Willpower -Strenght / After years of training your mind finaly reached enlightment but strict training has taken its toll on your body
- Create soul prison - You build special prison that stores part of soul power(20% to 40%) - it could be special title that could be placed anywhere but the longer distance its power gain/bonus could be smaller
- Soul link - You link your pain with soul prison and thus reducing damage by X%, each point takes away C soul power when prison reaches 0 soul power it breaks and souls it contained attack you doing V damage for Y turns
- Blessing of the Netherworld - sacrifice all soul power for full healing(can be only used when > A soul power and should have long cd)
- Manipulation:
- Attract - pulls target toward caster(target lose turn).
- Temptation - You tempt target by reading its deepest desires and showing them to him thus confusing him for Y turns.
- Punishment - each damage you recieve is multipiled by V (V < 1) factor and given back as blight damage.
- Damnation - Target monster is considered as hostile by other monsters.
