Ideas for Quests and Dungeons
Posted: Fri Sep 17, 2010 3:33 pm
We already have threads collecting great ideas for artifacts, egos, and vaults, so here's one for quests and dungeons. Quests should include all the written dialog, as DG has mentioned in the past that he wants help with the writing. And the less time he has to spend on writing, the more time he gets to spend on coding 
Okay, Part 1 of a quest to link Middle Earth and the Far East:
High Sun Paladin Aeryn should have a new dialog option once you have access to the Gates of Morning by doing the spider quest:
Player: "Can you tell me anything about how I might get home?"
Aeryn: "Were it a simple matter to travel to Middle Earth from here, we would have done it ages ago. But that Orb you carry may make it feasible. Find High Fluxomancer Zemekkys. He will no doubt be quite happy to take on such a task. He's somewhere around here. And have patience; his delvings into the deepest Arts have left him somewhat... erratic."
Conversation with Zemekkys (through a slot in his front door):
Zemekkys: [A slot in the door opens and a pair of wild eyes peer out] What do you want, [race]?
Response: Paladin Aeryn told me that you could help me. I need to get to Middle Earth.
Zemekkys: Pfaugh! Her goal in life is to waste my time! Middle Earth? Why not Narnia or Chicago? Just as easy to send you someplace entirely fictional as Middle Earth. Go away. [Slot slams shut]
Response: I got here from Middle Earth, didn't I? I have this magic Orb I looted from a dead orc, see, and...
Zemekkys: [Slot opens] Orb, you say? That you used to travel here from Middle Earth? Surely you don't possess the Orb of Many Ways! It's been lost for ages!
Response: [Hold up the orb]
Zemekkys: [His eyes widen] Great Socks of Feanor! It IS the Orb! Maybe we can get you home after all. Or maybe we can get you embedded in magma a thousand leagues straight down.
Response: Can I come in?
Zemekkys: You think I'm letting some filthy [Race] in my house with the Orb of Many Ways? I blow myself up quite enough already without that thing in the house, thank you. Besides, I still can't help you unless you have a Blood-Runed Athame to etch a portal. Er, and that portal must be etched on a piece of prepared Resonating Marble. The Gates of the Morning has a slab of Marble that once could have served, but a number of, uh, incidents have taken their toll. It'll require a Resonating Diamond to get it properly prepared. Oh, and I want 200 gold.
Response: Where can I find all that?
Zemekkys: Try your purse for the 200 gold. As for an Athame and a Resonating Diamond, I assume the orcs have some if they're cooking up portals to use that Orb on. Try the Vor Armory. It so happens that I know a back way in. Never mind why.
Response: Thank you.
Entrance to the Vor Armory shows up on the map now near Vor Pride. I don't have anything very specific in mind for the Armory. Lots of orcs, lots of loot. And, somewhere on the last level after killing a boss, a chest with a Blood-Runed Athame. Also, maybe as a random drop or a boss drop or loot in a secret room: a battered wizard hat that says ZEMEKKYS around the inside of the brim.
Back at Zemekkys's door:
Zemekkys: What do you want?
Response 1: I found the Blood-Runed Athame, but there was no Resonating Diamond.
Response 2: [See below for hat-related stuff]
Zemekkys: Of course there was no Resonating Diamond. What makes you think Briagh would let one loose for even a second?
Response: Briagh?
Zemekkys: Briagh the Great Sand Wyrm. Where do you think Resonating Diamonds come from? They're just regular diamonds until they get stuck between Briagh's scales for a few centuries and get infused with his life rhythms. He sleeps on a hoard of precious gems and metals, you see.
Response: Where might I find Briagh's lair?
Zemekkys: Well north of the High Peak. I'll mark it for you on your map.
Response: I'll be back with a Resonating Diamond.
If you found the hat, here's the appropriate dialog.
Response 2: I found this pointy hat. I believe it belongs to you.
Zemekkys: [His eyes narrow as you hold up the hat] That doesn't belong to you.
Response: I mentioned that.
Zemekkys: Give it here. [The door opens slightly and a bony arm thrusts out, fingers grasping]
Response 1: Here you go.
Response 2: You know, I find I could either part with this hat or the 200 gold you mentioned earlier. But not both.
Zemekkys (after Response 1): [He snatches the hat inside and slams the door]
Zemekkys (after Response 2): [His eyes narrow even further and the grasping hand goes still] Sneaky [Race]. Fine, forget the gold. Give me the hat.
Response: Here you go.
Zemekkys: [He snatches the hat inside and slams the door]
So now the player is off to Briagh's Lair. Again, I don't have many specifics in mind right now, but it's a dragon's lair, which is awesome, and Briagh is a gnarly Sand Wyrm with a Resonating Diamond. The player can't access his Bed of Incalculable Wealth since they can't swim through miles of sand, but Briagh should drop some good stuff in addition to the diamond. Maybe he could drop some other types of resonating gems that could be used in other quests or something. Oh, and absolutely no sand worm tunneler mechanic in this place. One dungeon of that was plenty.
Back at Zemekkys's door:
Zemekkys: What do you want?
Response: I have a Resonating Diamond.
[There's also a response to give him the 200 gold if the player hasn't talked him out of it]
Zemekkys: [The door opens and a shabby elf emerges] Off we go to prepare the portal!
Response: Wonderful.
This ends the dialog and spawns Zemekkys himself outside his house. The player follows him over to a clear area on the ground and watches whatever special effects Darkgod can cook up for the little event. At the end, there's a brand new portal etched on the ground that the player can use the Orb of Many Ways on to get teleported back to Minas Tirith.
Of course, there's no portal on the ground of Minas Tirith, so getting back to the Far East will require another trip through Moria or... Part 2 of the quest, in which we etch a portal on the ground in Minas Tirith! But the player can't take the Athame and the Diamond through the portal, so it will take some doing back in Minas Tirith.
Suggestions and editing and criticism welcome. I haven't thought my way through part 2 yet, so I'm curious to hear what people think would be fun.

Okay, Part 1 of a quest to link Middle Earth and the Far East:
High Sun Paladin Aeryn should have a new dialog option once you have access to the Gates of Morning by doing the spider quest:
Player: "Can you tell me anything about how I might get home?"
Aeryn: "Were it a simple matter to travel to Middle Earth from here, we would have done it ages ago. But that Orb you carry may make it feasible. Find High Fluxomancer Zemekkys. He will no doubt be quite happy to take on such a task. He's somewhere around here. And have patience; his delvings into the deepest Arts have left him somewhat... erratic."
Conversation with Zemekkys (through a slot in his front door):
Zemekkys: [A slot in the door opens and a pair of wild eyes peer out] What do you want, [race]?
Response: Paladin Aeryn told me that you could help me. I need to get to Middle Earth.
Zemekkys: Pfaugh! Her goal in life is to waste my time! Middle Earth? Why not Narnia or Chicago? Just as easy to send you someplace entirely fictional as Middle Earth. Go away. [Slot slams shut]
Response: I got here from Middle Earth, didn't I? I have this magic Orb I looted from a dead orc, see, and...
Zemekkys: [Slot opens] Orb, you say? That you used to travel here from Middle Earth? Surely you don't possess the Orb of Many Ways! It's been lost for ages!
Response: [Hold up the orb]
Zemekkys: [His eyes widen] Great Socks of Feanor! It IS the Orb! Maybe we can get you home after all. Or maybe we can get you embedded in magma a thousand leagues straight down.
Response: Can I come in?
Zemekkys: You think I'm letting some filthy [Race] in my house with the Orb of Many Ways? I blow myself up quite enough already without that thing in the house, thank you. Besides, I still can't help you unless you have a Blood-Runed Athame to etch a portal. Er, and that portal must be etched on a piece of prepared Resonating Marble. The Gates of the Morning has a slab of Marble that once could have served, but a number of, uh, incidents have taken their toll. It'll require a Resonating Diamond to get it properly prepared. Oh, and I want 200 gold.
Response: Where can I find all that?
Zemekkys: Try your purse for the 200 gold. As for an Athame and a Resonating Diamond, I assume the orcs have some if they're cooking up portals to use that Orb on. Try the Vor Armory. It so happens that I know a back way in. Never mind why.
Response: Thank you.
Entrance to the Vor Armory shows up on the map now near Vor Pride. I don't have anything very specific in mind for the Armory. Lots of orcs, lots of loot. And, somewhere on the last level after killing a boss, a chest with a Blood-Runed Athame. Also, maybe as a random drop or a boss drop or loot in a secret room: a battered wizard hat that says ZEMEKKYS around the inside of the brim.
Back at Zemekkys's door:
Zemekkys: What do you want?
Response 1: I found the Blood-Runed Athame, but there was no Resonating Diamond.
Response 2: [See below for hat-related stuff]
Zemekkys: Of course there was no Resonating Diamond. What makes you think Briagh would let one loose for even a second?
Response: Briagh?
Zemekkys: Briagh the Great Sand Wyrm. Where do you think Resonating Diamonds come from? They're just regular diamonds until they get stuck between Briagh's scales for a few centuries and get infused with his life rhythms. He sleeps on a hoard of precious gems and metals, you see.
Response: Where might I find Briagh's lair?
Zemekkys: Well north of the High Peak. I'll mark it for you on your map.
Response: I'll be back with a Resonating Diamond.
If you found the hat, here's the appropriate dialog.
Response 2: I found this pointy hat. I believe it belongs to you.
Zemekkys: [His eyes narrow as you hold up the hat] That doesn't belong to you.
Response: I mentioned that.
Zemekkys: Give it here. [The door opens slightly and a bony arm thrusts out, fingers grasping]
Response 1: Here you go.
Response 2: You know, I find I could either part with this hat or the 200 gold you mentioned earlier. But not both.
Zemekkys (after Response 1): [He snatches the hat inside and slams the door]
Zemekkys (after Response 2): [His eyes narrow even further and the grasping hand goes still] Sneaky [Race]. Fine, forget the gold. Give me the hat.
Response: Here you go.
Zemekkys: [He snatches the hat inside and slams the door]
So now the player is off to Briagh's Lair. Again, I don't have many specifics in mind right now, but it's a dragon's lair, which is awesome, and Briagh is a gnarly Sand Wyrm with a Resonating Diamond. The player can't access his Bed of Incalculable Wealth since they can't swim through miles of sand, but Briagh should drop some good stuff in addition to the diamond. Maybe he could drop some other types of resonating gems that could be used in other quests or something. Oh, and absolutely no sand worm tunneler mechanic in this place. One dungeon of that was plenty.
Back at Zemekkys's door:
Zemekkys: What do you want?
Response: I have a Resonating Diamond.
[There's also a response to give him the 200 gold if the player hasn't talked him out of it]
Zemekkys: [The door opens and a shabby elf emerges] Off we go to prepare the portal!
Response: Wonderful.
This ends the dialog and spawns Zemekkys himself outside his house. The player follows him over to a clear area on the ground and watches whatever special effects Darkgod can cook up for the little event. At the end, there's a brand new portal etched on the ground that the player can use the Orb of Many Ways on to get teleported back to Minas Tirith.
Of course, there's no portal on the ground of Minas Tirith, so getting back to the Far East will require another trip through Moria or... Part 2 of the quest, in which we etch a portal on the ground in Minas Tirith! But the player can't take the Athame and the Diamond through the portal, so it will take some doing back in Minas Tirith.
Suggestions and editing and criticism welcome. I haven't thought my way through part 2 yet, so I'm curious to hear what people think would be fun.