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A few Alchemist Suggestions

Posted: Wed Sep 08, 2010 9:39 pm
by edge2054
Make the golem immune to stone touch (just figuring he's probably made of stone).

Make Heat a beam at level 3.

Maybe let alchemist protection extend to firestorm so the golem doesn't get fried? Or just make firestorm not effect friendly units?

Re: A few Alchemist Suggestions

Posted: Wed Sep 08, 2010 10:03 pm
by edge2054
Here's a few more...

Fire Infusion could have a chance to apply a dot.

Acid could have a chance to blind.

Lightning a chance to daze.

Re: A few Alchemist Suggestions

Posted: Tue Sep 14, 2010 9:46 pm
by darkgod
Done

Re: A few Alchemist Suggestions

Posted: Wed Mar 09, 2011 12:51 pm
by PhoenixToME
Am I wrong or firestorm still damages the golem in b21? I've got one point in alchemist protection to test it and I see no difference between the damage (33 fire).

That's uncomfty to use, if it's intended to be that way (although may have balancing reasons). Only when the golem is far, dead or when you put it far.

Also if it's intended, it would be nice to be specified in the talent description as it might be a little confusing.

Re: A few Alchemist Suggestions

Posted: Thu Mar 10, 2011 6:48 pm
by Chunes
Yeah, I basically only use fire storm once my golem goes down or I'm running away. It's weird that a golem would be protected from bombs but not Firestorm OR Body of Fire.

Re: A few Alchemist Suggestions

Posted: Mon Mar 14, 2011 7:57 am
by itastelikelove
Make it so Refit Golem can be used underwater. Yeek Alchemists especially could use this.

The damage for Throw Bomb seems off...is the number given in the description supposed to be the total damage over time, or the initial damage, with the Burn added as extra? Unless maybe the damage log is just rounding a lot? That could be. Either way, the description could definitely be clearer.

When starting a new character, the Alchemist's description is so long you can't see their class stat bonuses. Scrolling should probably be enabled for that section of the window.

It would be nice to see Air in the tooltips (both the standard tooltips, and the party tooltips, ideally), so you don't have to worry quite as much about drowning while running around as your golem.