Scrolls / potions management
Posted: Wed Sep 01, 2010 10:13 pm
As mentioned on another thread, your inventory gets a bit overloaded with scrolls and potions.
A few things occur to me:
1. In most roguelikes, there's lots of different scrolls/potions, and identifying them is a big part of the game. This isn't really the case here -- you get the main scroll types identified pretty early on, and after that it's not a big deal.
2. long/giant and fireproof/acidproof: Let's say I have 10 potions of healing, 2 giant potions of healing, and 2 acid-proof potions of healing. I will drink them in the following order: first giant (because if a giant potion is destroyed, it is the same as two normal potions), then normal, then acid-proof. I can't imagine any other order, unless you've got serious weight management problems, which I don't think is common. So:
a. If you drink a giant potion, it should turn into a normal potion.
b. All potions of a particular type could stack, and be consumed in the order given above.
A few things occur to me:
1. In most roguelikes, there's lots of different scrolls/potions, and identifying them is a big part of the game. This isn't really the case here -- you get the main scroll types identified pretty early on, and after that it's not a big deal.
2. long/giant and fireproof/acidproof: Let's say I have 10 potions of healing, 2 giant potions of healing, and 2 acid-proof potions of healing. I will drink them in the following order: first giant (because if a giant potion is destroyed, it is the same as two normal potions), then normal, then acid-proof. I can't imagine any other order, unless you've got serious weight management problems, which I don't think is common. So:
a. If you drink a giant potion, it should turn into a normal potion.
b. All potions of a particular type could stack, and be consumed in the order given above.