Nerf Illuminate (via immunities)
Posted: Wed Aug 25, 2010 6:02 pm
Don't get me wrong, I love Illuminate.
However the following monster types should probably be immune to blindness based on their native environment or physiology; molds, slimes, jellies, oozes, worms, and snakes. All of these creatures either are generated primarily underground where there is no light and therefore would not have light sensing organs to be blinded or are based on real world creatures that rely heavily on vibration sensitivity.
If felines are ever added as a monster type they should probably be immune as well (a cats conal earshape allows it to pinpoint sounds with great accuracy).
Another solution would be to give these creature types the heightened senses talent. So they're still 'blinded' but it doesn't matter so much. (I think that works anyhow, I blinded an orc assassin and he didn't seem to care at all, but maybe it was just the RNG hating on me).
However the following monster types should probably be immune to blindness based on their native environment or physiology; molds, slimes, jellies, oozes, worms, and snakes. All of these creatures either are generated primarily underground where there is no light and therefore would not have light sensing organs to be blinded or are based on real world creatures that rely heavily on vibration sensitivity.
If felines are ever added as a monster type they should probably be immune as well (a cats conal earshape allows it to pinpoint sounds with great accuracy).
Another solution would be to give these creature types the heightened senses talent. So they're still 'blinded' but it doesn't matter so much. (I think that works anyhow, I blinded an orc assassin and he didn't seem to care at all, but maybe it was just the RNG hating on me).