Confessions of a save scummer / easy mode
Posted: Wed Aug 25, 2010 2:50 am
I have, on occasion, been known to save-file cheat.
It started when I was particularly annoyed at a death, and noticed that the save data didn't actually go away until _after_ I chose "Exit to main menu". So easy to backup, restore, restart...
Anyway, it didn't worry me too much because, as the ancient scrolls say, "you're only cheating yourself". Except that now we have online profiles, which means I might one day be cheating other people.. (in the sense of displaying scores that aren't legit)
One option is obviously for DG to do something to make it harder. This seems like unnecessary effort, when he could be improving the game instead.
So maybe we could have an easy mode? Easy would be the same as normal, but if you die, you get the option of restoring to the last save.
Some people may say: "But roguelikes always have perma-death!" Which is true ... but so what? This is the first roguelike I've played with OpenGL effects. There's no particular reason why everything has to be traditional. (and heck, Nethack has Explore Mode which lets you cheat death, at the expense of not getting onto the score board at the end..)
It started when I was particularly annoyed at a death, and noticed that the save data didn't actually go away until _after_ I chose "Exit to main menu". So easy to backup, restore, restart...
Anyway, it didn't worry me too much because, as the ancient scrolls say, "you're only cheating yourself". Except that now we have online profiles, which means I might one day be cheating other people.. (in the sense of displaying scores that aren't legit)
One option is obviously for DG to do something to make it harder. This seems like unnecessary effort, when he could be improving the game instead.
So maybe we could have an easy mode? Easy would be the same as normal, but if you die, you get the option of restoring to the last save.
Some people may say: "But roguelikes always have perma-death!" Which is true ... but so what? This is the first roguelike I've played with OpenGL effects. There's no particular reason why everything has to be traditional. (and heck, Nethack has Explore Mode which lets you cheat death, at the expense of not getting onto the score board at the end..)