Item Appraisal hidden talent
Posted: Tue Aug 24, 2010 11:02 am
The talent Item Appraisal gives the character the ability to extimate a rough value of a not identified object in his inventory.
The value could be expressed by a rough money value, a money value range, or just a brief tag / description:
- bad: cursed items (when they will be implemented)
- normal: plain standard object
- good: enhanced objects with 1 extra power
- exceptional: unique artifacts, and enhanced objects with 2 or more extra powers
The appraisal is not immediate, it requires some time (expressed as turns passed since the object is in your inventory) to take place. This time (and the precision of the guessed value, if expressed in monetary terms) depends on the current talent power.
The talent would be hidden, meaning you can not spend talent points on it: it has a constant value of 1, and is given at birth to all characters. Its power increases with the character stats.
To balance things, I would make its power depend on the sum of Magic and Cunning stats: this excludes strength based classes from taking advantage of the skill (they can carry a lot of stuff compared to the other classes), and makes it really useful only for mage and rogue like characters, that are supposed to be smarter and better able respectively to sense magic flowing through an item, or judge its real value. Plus, this would add one more point of depth and differentiation between fighters and mage / rogue classes.
The value could be expressed by a rough money value, a money value range, or just a brief tag / description:
- bad: cursed items (when they will be implemented)
- normal: plain standard object
- good: enhanced objects with 1 extra power
- exceptional: unique artifacts, and enhanced objects with 2 or more extra powers
The appraisal is not immediate, it requires some time (expressed as turns passed since the object is in your inventory) to take place. This time (and the precision of the guessed value, if expressed in monetary terms) depends on the current talent power.
The talent would be hidden, meaning you can not spend talent points on it: it has a constant value of 1, and is given at birth to all characters. Its power increases with the character stats.
To balance things, I would make its power depend on the sum of Magic and Cunning stats: this excludes strength based classes from taking advantage of the skill (they can carry a lot of stuff compared to the other classes), and makes it really useful only for mage and rogue like characters, that are supposed to be smarter and better able respectively to sense magic flowing through an item, or judge its real value. Plus, this would add one more point of depth and differentiation between fighters and mage / rogue classes.