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Allocating Category Points
Posted: Mon Aug 23, 2010 8:45 am
by madmonk
In the original design much was made of the ability to increase mastery in a school by various methods and some of these have been implemented.
A major hole is the ability to allocate a category point to a School you already have to increase your Mastery!
Can we do this? Love to see my Mastery in things go up above 1.5 or 2 or even 3!
Re: Allocating Category Points
Posted: Mon Aug 23, 2010 4:01 pm
by Gwai
Yes! I regularly leave category points unspent if I am satisfied with the schools I have. It would be lovely to be able to increase one's multiplier and it would make for interesting strategizing.
Re: Allocating Category Points
Posted: Mon Aug 23, 2010 4:08 pm
by edge2054
I think it would result in over specializing personally. But I suppose it could work if it gave a low enough increase each time or maybe a diminishing increase? Like the first time it gives .4, then .2, then .1. Anything to discourage over specializing.
On the other hand I think that we need more stuff to spend talent masteries on. The new warrior talents are a good start (in Beta 3 my fighter had mastery points unspent but his choices where dirty fighting, two-handed fighting, and duel-wielding).
Re: Allocating Category Points
Posted: Mon Aug 23, 2010 8:46 pm
by darkgod
Yeah I still think it's a good idea, although at less than 0.4 increase (that's in some cases a 40% damage increase), more in the lines of 0.1.
Also there need/will be ways to acquire new categories, by quests and such, that you can then spend points on.
Re: Allocating Category Points
Posted: Mon Aug 23, 2010 10:34 pm
by madmonk
darkgod wrote:Yeah I still think it's a good idea, although at less than 0.4 increase (that's in some cases a 40% damage increase), more in the lines of 0.1.
Also there need/will be ways to acquire new categories, by quests and such, that you can then spend points on.
Does it for me!
Re: Allocating Category Points
Posted: Tue Aug 24, 2010 5:30 pm
by darkgod
Done, can be used twice per category, increases by 0.1 (so 0.2 max)