Mutations?
Posted: Sun Aug 22, 2010 10:58 pm
Although Morgoth was the source of the corruptions, his servant Sauron continued them for millennia in his absence, and the malevolent forces remain entwined in the corrupted forms of orcs, trolls and dragons. So if one happens to catch a blight that was of this ancient design, it may twist your body. These are a few examples of how that might happen.
Body modifications:
Warg's Muzzle: You are able to smell monsters nearby and you can bite for CON/2 additional blight damage when fighting hand to hand. Unfortunately the awkward shape gives you a 30% chance of spilling a potion rather than drinking it.
Balrog's Horn: +3 STR and a CL/2% chance of causing monsters to flee from you in terror. But you can only wear wizard's hats.
Troll Skin: +4 CON and -2 DEX. +5 to armor but most (all?) armors no longer fit over your deformed body.
Rotting Flesh: -3 CON and no natural HP regeneration. But you get free access to the Plague tree. (See the corruption thread)
Draconic Talons: +2 DEX and you sweep your (foot) claws in an arc in front of you for STR/3 puncturing damage. A critical hit causes bleeding. But you cannot wear any kind of boots.
Blighted Eyes: You see DEX/2 squares around you in complete darkness but your vision range decreases with the brightness of light nearby (you *can* wear a light source, but its not recommended
). 75% blindness resistance. But you are susceptible to light damage.
Any other ideas, criticisms, etc.?
Body modifications:
Warg's Muzzle: You are able to smell monsters nearby and you can bite for CON/2 additional blight damage when fighting hand to hand. Unfortunately the awkward shape gives you a 30% chance of spilling a potion rather than drinking it.
Balrog's Horn: +3 STR and a CL/2% chance of causing monsters to flee from you in terror. But you can only wear wizard's hats.
Troll Skin: +4 CON and -2 DEX. +5 to armor but most (all?) armors no longer fit over your deformed body.
Rotting Flesh: -3 CON and no natural HP regeneration. But you get free access to the Plague tree. (See the corruption thread)
Draconic Talons: +2 DEX and you sweep your (foot) claws in an arc in front of you for STR/3 puncturing damage. A critical hit causes bleeding. But you cannot wear any kind of boots.
Blighted Eyes: You see DEX/2 squares around you in complete darkness but your vision range decreases with the brightness of light nearby (you *can* wear a light source, but its not recommended

Any other ideas, criticisms, etc.?
