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Time Warden (Finished)

Posted: Mon Aug 09, 2010 7:39 pm
by edge2054
I want to thank Taxorgian for all his help with this stuff. He contributed a ton of great ideas and talent trees to this whole project and it wouldn’t be half as good as it is (at least I hope it’s good) if it wasn’t for his help.

For the overview of the Chronomancy class click the link below. But if this does go into the game note that that document contains potential spoilers.

https://docs.google.com/document/edit?i ... y=CNKUuq4O#

Time Warden
Descritpion: Still needed. I’ll get to it if no one else wants to write one.

Current class trees are...
Combat Techniques (both, but the one with precise strikes should start out learned and the other at level 10)
Dirty Fighting (at level 10)
Evolutionary Manipulation
Intertial Control
Probability Control
Superiority?? (at level 10 but maybe to much haven’t gone over these much yet, picked warcries with my berserker)
Temporal Combat
Two-Handed Weapons

Generic trees
Combat Training
Spacetime Weaving
Survival (at level 10)
Timetravel
Timetravel, Advanced (at level 10)

New Trees

Chronomancy/Evolutionary Manipulation (class/mastery)

Chronomantic Metabolism
Use Mode: Activated
Paradox: 10*(1+(Paradox/100))
Range: Melee/Personal
Cooldown: 18
Travel Speed: Instantaneous
Description: You speed up your metabolism recovering 5+(Will*TL/10)*(1+(Paradox/200))% of your max hit points and 5+(Will*TL/10)*(1+(Paradox/200))/2% of your max stamina over 3 turns.
(Effect Range: 12 - 50% of Hit Points, 6 - 25% of Stamina)

Evolutionary Perfection
Use Mode: Passive
Range: Melee/Personal
Travel Speed: Instantaneous
Description: Increases your Spellpower by 10*TL% of your Strength.
(Effect Range: 10 - 50% )

De-Evolution
Use Mode: Activated
Paradox: 20*(1+(Paradox/100))
Range: 20
Cooldown: 18
Travel Speed: Instantaneous
Description: Creatures within a radius of 3 instantly devolve into savage beasts. Affected creatures lose five willpower, magic, and cunning but gain five strength and constitution for the next 1+(SP+Will*TL/200)*(1+(Paradox/200)) turns. Devolved creatures will attack friend or foe alike and favor melee attacks over all other attack forms. (In other words, they’ll attack each other as easily as they’ll attack the player.)
(Effect Range: 2.4 - 8 turns)

Genealogy Manipulation (Credit Tax for the evolution of this idea)
Use Mode: Activated
Paradox: 30*(1+(Paradox/100))
Range: Melee/Personal
Cooldown: 20
Travel Speed: Instantaneous
Description: You temporarily splice your genetic code with a trolls, making you bigger and stronger. For the next 2+(SP+Will*TL/200)*(1+(Paradox/200)) turns you gain 1+(SP+Will*TL/100)*(1+(Paradox/200)) Strength and Constituion and regenerate 1+(SP+Will*TL/100)*(1+(Paradox/200))% of your maximum hit points each turn.
(Effect Range: 4.4 - 10 turns, 2.8 - 16 Strength and Con, 2.4 - 16% regen)

Chronomancy/Inertial Control (class/mastery)

Inertial Strike
Use Mode: Activated
Paradox: 4*(1+(Paradox/100))
Range: 20
Cooldown: 6
Travel Speed: Instantaneous
Description: Knocks target creature back 2+(SP+Will*TL/100)*(1+(Paradox/200)) tiles. If the creature connects with a wall before traveling the full distance it suffers 10 physical damage per tile it could not move. At level 3 it affects all creatures in a radius of 3.
(Effect Range: 4.8 - 16 tiles)

Inertial Barrier
Use Mode: Activated
Paradox:10*(1+(Paradox/100))
Range: Melee/Personal
Cooldown: 18
Travel Speed: Instantaneous
Description: Surrounds yourself in an Inertial Barrier for the next 2+(SP+Will*TL/100)*(1+(Paradox/200)) turns, granting you a 1+(SP+Will*TL/100)*(1+(Paradox/200)) bonus to Armor. Any creature that hits you with a melee attack while the ability is active has a 5+(SP+Will*TL/100)*(1+(Paradox/200))% chance of being knocked back 1+(SP+Will*TL/200)*(1+(Paradox/200)) tiles.
(Effect Range: 4.8 - 16 turns, 2.8 - 14 Armor, 10.8 - 22% chance, 2.4 - 8 tiles)

Inertial Theft
Use Mode: Activated
Paradox: 20*(1+(Paradox/100))
Range: Melee/Personal
Cooldown: 30
Travel Speed: Instantaneous
Description: You drain the speed of those around you and add it to your own. For the next 2+(SP+WILL*TL/100)*(1+(Paradox/200)) turns all creatures in a radius of 3 around you have their global speed reduced by 1+(SP+WILL*TL/200)*(1+(Paradox/200))% as long as they remain in the area of effect. For each creature affected your global speed is increased by 1+(SP+WILL*TL/200)*(1+(Paradox/200))%.
(Effect Range: 4.8 - 16 turns, 2.4 - 8% global speed change, should work like Icestorm but instead of dealing damage it lowers speed)

Gravity Well
Use Mode: Activated
Paradox:40*(1+(Paradox/100))
Range: 20
Cooldown: 30
Travel Speed: Instantaneous
Description: An area of intense gravity forms in a radius of 5 at the spot you designate, lasting 6 turns. Anything in the area of the Gravity Well suffers 4+(SP+Will*TL/50)*(1+(Paradox/200)) physical damage per turn and may additionally be pinned and/or stunned.
(Effect Range: 9.6 - 32 damage turn. Pinning and Stunning last 1 turn but gets rechecked each turn so can potentially last 6 turns on a series of failed resistance checks. Creatures only need to resist stun if STR<Caster’s SP. Don’t Gravity Well yourself if you’re a Paradox Mage :P)

Chronomancy/Probability Control (class/mastery)

Probability Shield
Use Mode: Passive
Range: Melee/Personal
Description: Adds 1+(Will*TL/50) to Armor and Defense, Physical, Spell, and Mental Resistance and reduces the chance that you’ll be crit by 1+(Will*TL/50) %.
(Effect Range: 1.4 - 5 )

Stroke
Use Mode: Activated
Paradox: 5*(1+(Paradox/100))
Range: 20
Cooldown: 10
Description: Creatures in a radius of 3 suffer 1+(Will*TL/4)*(1+(Paradox/200)) physical damage and are confused for 1+(Will*TL/100)*(1+(Paradox/200)) turns. (Creatures with no brain should be immune, undead, golems, etc.)
(Effect Rage: 22 - 102 damage, 2.4 - 6 turns of confusion)

Redirect
Use Mode: Passive
Range: Melee/Personal
Description: All targeted incoming attacks have a 1+(Will*TL/20)% chance of being redirected onto any creature adjacent to you aside from the attacker. If no target is available the attack is instead counted as a miss.
(Effect Range: 1 - 11%)

Perfect Aim (Credit Tax)
Use Mode: Activated
Paradox: 10*(1+(Paradox/100))
Range: Melee/Personal
Cooldown: 55
Description: For 1+(Will*TL/100)*(1+(Paradox/200)) turns all your physical and magical attacks ignore 5+(Will*TL/10)*(1+(Paradox/200)% of your targets defense, physical resistance, mental resistance, and spell resistance.
(Effect Range: 2.4 - 6 turns, 14 - 50%)

Chronomancy/Spacetime Weaving (generic/mastery) (Credit Taxorgian for this whole tree)

Static History
Use Mode: Activated
Range: Melee/Personal
Cooldown: 100
Description: Reduce Paradox by 10+(Will*TL/2) by carefully 'rearranging' your history to make it consistent. You step out of time (like time bubble) for 10 turns so monsters might surround you but cannot attack while you do this action. (Note that if your cooldowns continue to decrease while time bubbled there’s abuse potential here and a flat out stun might be better).
(Effect Range: 20 - 110)

Deja Vu
Use Mode: Activated
Paradox: 10*(1+(Paradox/100))
Range: Melee/Personal
Cooldown: 10
Description: Rearranging the past, you "remember" where all items are located within a radius of 8+(Will*TL/25)*(1+(Paradox/200)). At 3/5 you remember the floor plan. At 5/5 you remember where monsters are located for a few turns.
(Effect Range: 17.6 - 32)

Twinning Matter
Use Mode: Activated
Paradox: 5*Item Cost*(1+(Paradox/100))
Range: Melee/Personal
Cooldown: 300
Description: You duplicate an object in your inventory. The paradox cost is 5 times the purchase price from a store for the object in gp (adjusted for current Paradox) and you cannot duplicate an item costing more than 1+(Will*TL/20)*(1+(Paradox/200)gp. You may only have 1+(Will*TL/100) duplicate items in existence at a time and any duplicate items that leave your possession (dropping, attempting to sell, etc) cease to exist. Artifacts can not be duplicated. (Suggest shopkeepers outright refuse to buy duplicate items.)
(Effect Range: 4 - 22 gp cost restriction, 1.2 - 3 items at a time)

Damage Smearing
Use Mode: Activated
Paradox: 25*(1+(Paradox/100))
Range: Melee/Personal
Cooldown: 20
Description: For the next 1+(Will*TL/100)*(1+(Paradox/200)) turns any damage you take from any source is divided over 1+(Will*TL/100)*(1+(Paradox/200) turns. (For example, at 40 Willpower, 200 Paradox, and 5 talent points an attack that hit for 300 would instead deal 50 damage immediately and then 50 damage every turn for five more turns. At 20 Willpower, 200 Paradox, and 1 talent point the same attack would deal 150 damage on the first hit and 150 damage the next turn. Any form of damage reduction, armor or otherwise, should only be applied once.)

(Effect Range: 2.4 - 6 turns)

Chronomancy/Temporal Combat (class/mastery)

Mounting Assault
Use Mode: Activated
Paradox: 4*(1+(Paradox/100))
Range: Melee/Personal
Cooldown: 6
Description: You strike the target for 60+(STR+WILL*TL/20)*(1+(Paradox/200))% weapon damage and begin a Mounting Assault. As long as you continue to attack you gain 1+(STR+Will*TL/200)*(1+(Paradox/200))% cumulative weapon speed with each successful strike. If you miss or fail to attack a target for a turn all accumulated speed bonuses are lost.
(Effect Range: 124 - 160% weapon damage, 2.4 - 6% weapon speed. Note that Infinite Travelers will strike more often which means they’ll accumulate the bonuses faster, however this talent is based partially on strength which they probably won’t have as much of as a Time Warden so it should somewhat even out)

Blurring Strike (Tax’s Idea)
Use Mode: Activated
Paradox: 4*(1+(Paradox/100))
Range: Melee/Personal
Cooldown: 10
Description: You perform a single attack with each weapon against every hostile target adjacent to you for 50+ (DEX+WILL*TL/10)*(1+(Paradox/200))% weapon damage or 50+(DEX+WILL*TL/10)*(1+(Paradox/200))/2% weapon damage for off-hand attacks.
(Effect Range: 108 - 180% weapon damage, 56 - 90% for off-hand attacks)

Displacing Blow (Tax’s idea)
Use Mode: Activated
Paradox: 8*(1+(Paradox/100))
Range: Melee/Personal
Cooldown: 6
Description: You strike the target for 60+(STR+WILL*TL/20)*(1+(Paradox/200))% weapon damage and displace it from reality, causing it to randomly teleport 5+(WILL*TL/25)*(1+(Paradox/200)) squares away from it’s current location.
(Effect Range: 124 - 160% weapon damage, 11.6 - 26 tile range on teleport)

Echoing Strike
Use Mode: Activated
Paradox: 40*(1+(Paradox/100))
Range: Melee/Personal
Cooldown: 50
Description: You hit the target with an echoing strike, causing 60+(STR+WILL*TL/20)*(1+(Paradox/200))/2% weapon damage as well as creating a Temporal Echo that lasts 2 turns. Any damage inflicted on the target while the Echo is active it takes 50+(STR +WILL*TL/10)*(1+(Paradox/200))/2% of again the following turn, including the damage from the initial Echoing Strike.
(Effect Range: 62 - 80% weapon damage; 54 - 80% ‘echo’ damage.)

Chronomancy/Time Travel (generic/mastery)

Backtrack (Credit Tax)
Use Mode: Activated
Paradox: 5*(1+(Paradox/100))
Range: Melee/Personal (15 at TL 5)
Cooldown: 10
Description: Teleport to any explored area on the level with in a range of 1+(Will*TL/50)*(1+(Paradox/200)). At level five can target another creature.
(Effect Range: 2.8 - 10 tiles)

Time Skip
Use Mode: Activated
Paradox: 10*(1+(Paradox/100))
Range: 20
Cooldown: 20
Description: You toss the target into the future 1+(Will*TL/100)*(1+(Paradox/200)) turns. (Functionally maybe this could work by stunning the mob and teleporting it to a ‘safety box’. When the spell expires teleport it back and remove the stun effect).
(Effect Range: 2.4 - 6 turns)

Temporal Reprieve
Use Mode: Activated
Paradox: 5*(1+(Paradox/100))
Range: Melee/Personal
Cooldown: 100
Description: You regain health (and any other applicable resources) as though you had rested for 1 + (WILL*TL/100)*(1+(Paradox/200)) turns. In addition all abilities on cooldown are 1 + (WILL*TL/100)*(1+(Paradox/200)) turns closer to becoming available.
(Effect Range: 2.4 - 6 turns)

Foresight
Use Mode: Activated
Paradox: 40*(1+(Paradox/100))
Range: Melee/Personal
Cooldown: 300
Description: You open a special shop window that sells both potions and scrolls but will not purchase items. You may only purchase 1+(Will*TL/100)*(1+(Paradox/200)) items before the shop closes. After exiting the shop you take another turn.
(Effect Range: 2.4 - 6 items)

Chronomancy/Advanced Time Travel (generic/mastery) (Available at level 10)

Door to the Past (credit Tax)
Use Mode: Activated
Paradox: 40*(1+(Paradox/100))
Range: Melee/Personal
Cooldown: 400
Description: Instantly teleports you up 1+(Will*TL/100)*(1+(Paradox/200)) dungeon levels, or to the surface if there are not enough levels above you.
(Effect Range: 2.4 - 6 levels)

Tighten Timecord (credit Tax)
Use Mode: Activated
Paradox: 40*(1+(Paradox/100))
Range: Melee/Personal
Cooldown: 100
Description: You restore your body to a previous state but at a great cost. You’re healed completely and all physical status ailments, including but not limited to poisons and diseases, are removed. Unfortunately you lose all but (Will*TL/10)% of the experience that you’ve earned since you last leveled up and your global speed is reduced by 50% for 10-(Will*TL/50) turns as your body clock finds it’s equilibrium. (I’m not really sure how the speed mechanics work but basically the character should be taking half as many turns as he would otherwise. Adjust the global speed number as needed).
(Effect Range: 2 - 20% xp kept, 9.6 - 6 turns of speed reduction)

Premonition
Use Mode: Activated
Paradox:40*(1+(Paradox/100))
Range: Melee/Personal
Cooldown: 100
Travel Speed: Instantaneous
Description: You receive a powerful vision of your future allowing you to avoid the next targeted attack that occurs within the next 2+(Will*TL/50)*(1+(Paradox/200)) turns. At level five you can avoid the next two attacks. May not be cast during Time Stop.
(Effect Range: 4.8 - 12 turns)

Borrowed Time
Use Mode: Activated
Paradox: 40*(1+(Paradox/100))
Range: Melee/Personal
Cooldown: 50
Travel Speed: Instantaneous
Description: You borrow a few turns from the future. You take 2 extra turns after using this ability but can only use first tier abilities with your borrowed time (second tier at tl 2, third tier at tl 3, etc.) After your borrowed time is up you’re stunned (no save) for 2 turns. At talent level 5 you’re only stunned for 1 turn. May not be cast during Time Stop.
(Effect Range: Self Explanatory)

Re: Time Warden (Finished)

Posted: Wed Sep 08, 2010 9:15 pm
by Zaive
My idea's for the Time Warden is sort of a time police sorta thing. Try to make sure no-one messes up the timeline too much.
I suppose infinite travelers just use their time warping skills to their full advantage and don't care, and I have no clue about the mages...

Re: Time Warden (Finished)

Posted: Thu Sep 09, 2010 4:52 pm
by edge2054
The name probably could use revising.

It's just a warrior with some time travel abilities. I pictured more of a monkish character. Focusing inward.

Maybe the Time Warden could be dropped and some of the monk ideas could be combined with some of the Chronomancy stuff to make a Temporal Monk class?

Anyway... a lot of this stuff is in the process of revision. Going to update the Chronomancy thread here in a second with a new tree outline.

Re: Time Warden (Finished)

Posted: Thu Sep 09, 2010 10:45 pm
by Taxorgian
Perhaps a "Chronoblade"?