Item box
Posted: Sun Aug 01, 2010 6:11 pm
The new amulets and rings are pretty but in some zones are REALLY hard to see. Can there be a box (like the tactics box around you and known enemies) around items you can see?
Not having a storge thing is quite good, it forces decisions about the PC priority.Elkan wrote:When I read the topic title I was thinking more along the lines of a player storage of some sort.
This would be very useful for handling those galvorn platemail you find on level 1 of the trollshaws that you deifnately want to keep, but dont want to carry around for the next 20 levels. at a stiff encumberance penalty
netzakh wrote:
- Interface suggestions
- I suggest that items and traps are remembered once seen, so that they do not disappear form the minimap, and in dark zones, from the map.
- For tactical mode, I suggest that once observed, items and traps are highlighted similarly to the player and NPCs. I suggest orange or yellowish orange colour (#FFXX00#, where XX is between 80 and AA) for traps and white[/color] for items.
- For the look command, is it possible to iterate over all interesting grids as in ToME2 using '*' key? (I tried in beta7 unsuccessfully.) If this is implemented, known items and traps should be included.