ambient dungeon sounds
Posted: Fri Jul 09, 2010 9:24 pm
One thing I love about ToME 4 are the terrific sound effects, and I just had an idea to expand them.
Ambient sounds would vary depending on the area (maybe occasional dripping water or crumbling rock in Tol Falas, wind blowing through trees in the Trollshaws, lots of gritty sandy sounds in the Sand Pit, the distant roaring and crackling of fire in Mount Doom, etc.).
There could also be ambient monster sounds, which they would randomly make when there is at least one on the current level: mummies would moan, trolls would grunt, bee swarms would buzz, other creatures could have talons or claws clicking on the floor, etc. This could also (mildly) effect gameplay, since if you hear the characteristic sound of a certain creature, you know to watch out for one on that level, even if you can't see it.
What do you think?
Ambient sounds would vary depending on the area (maybe occasional dripping water or crumbling rock in Tol Falas, wind blowing through trees in the Trollshaws, lots of gritty sandy sounds in the Sand Pit, the distant roaring and crackling of fire in Mount Doom, etc.).
There could also be ambient monster sounds, which they would randomly make when there is at least one on the current level: mummies would moan, trolls would grunt, bee swarms would buzz, other creatures could have talons or claws clicking on the floor, etc. This could also (mildly) effect gameplay, since if you hear the characteristic sound of a certain creature, you know to watch out for one on that level, even if you can't see it.
What do you think?